Announcements, requests and support regarding the 3DS MAX exporter
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jinj
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by jinj » Wed Jul 28, 2010 7:42 am
tiling/mapping work if you use "uv mapping" modifier and DE-flag "real-world map size"... you can adjust mapping directly from the tile menu
I start a first render without environment and the render was blueish! but I used as environment a spectrum map... type=blackbody and it work.... but there is no difference... in background or in light color if you use as preset=sunrise/sunset or daylight etc.!
any way...I must say that the exporter grow... and I'm exited to test vray exporting

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subpixel

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by subpixel » Wed Jul 28, 2010 7:57 am
At the moment, UV settings are set on mesh basis, so if you modify UVs on a mesh than it should work just fine (even with real world scale maps). However, there are also settings for offset and tiling per map/texture and these are not yet functional on export. I hope this will clarify some things.
About spectrum maps: the preset is not yet functional (it will just set estimate temperature), but you can do it manually just put temperature and it should even give you instant preview of this color.
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jinj
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by jinj » Thu Aug 12, 2010 10:49 pm
hey,
any update?

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filippo
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by filippo » Wed Aug 18, 2010 11:33 pm
Sorry, but I failed to render, the buffer remains black , I used direct , camera of 3dmax .can you help me?
sorry for my poor language
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
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subpixel

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by subpixel » Wed Aug 18, 2010 11:51 pm
Hey all,
I've been away for a while, but I'm back and I'll try to post a new version soon.
To filippo:
Could you elaborate on scene setup (esp lighting) and rendering behaviour (is it rendering or does it halt). Also try interactive mode for getting some error info from GUI version of Indigo.
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filippo
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by filippo » Thu Sep 02, 2010 10:58 pm
now the renderer it's work very fine... but I did not understand how to put the Sun&sky...
can you help me?
sorry for my poor language
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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subpixel

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by subpixel » Fri Sep 03, 2010 2:44 am
Unfortunately, at the moment sun light is not supported. But I might include it in next release.
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filippo
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by filippo » Fri Sep 10, 2010 9:34 pm
First litle test...It's work very well the interface it's in max style..I really like
Render time for render 1 e 2 it's 3m.
in the 3 render I don't have a render time max it's stop and I failed to save the file, I think this has happened to indigomax, why I closed the render buffer while render advanced and I open the render tad immediately
In the 3 render autofosus it's on, and the target of camera it's in center of the red cube
In the material don't work a bottom to add a map in the side of diffuse colore, it's work in the list of map
thanks
Filippo (Radiosity)
sorry for my poor language
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2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
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subpixel

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by subpixel » Wed Sep 15, 2010 12:55 am
Thank you fillipo, for testing IndigoMax.
I hope you'll like also next release. It might take some time though.
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subpixel

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by subpixel » Sat Oct 16, 2010 3:51 am
Hello,
After some delay, here's a new release v0.2.91.
It brings VRay material and light support. For time being it's only VRayMtl, VRayLightMtl and VRayLight object (planar), but further integration is being developed. It's still work in progress, but I'm curious what do you think about it.
As always, I'm anxious to get some feedback and bug reports.
Cheers,
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jinj
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by jinj » Sat Oct 16, 2010 9:26 pm
hi,
just a quick and incomplete test.
the scene is a simple vray test scene.
all materials are vray and there are 2 vraylight plane in the scene.
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subpixel

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by subpixel » Sun Oct 17, 2010 7:44 pm
Hey jinj,
Thanks for testing. That's a nice image. Anyway, there's still a lot to do with Vray support, but I think it's a good starting point.
As always, I'm open to suggestions and bug reports.
Cheers,
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jinj
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by jinj » Sun Oct 17, 2010 9:13 pm
subpixel wrote:Hey jinj,
Thanks for testing. That's a nice image. Anyway, there's still a lot to do with Vray support, but I think it's a good starting point.
As always, I'm open to suggestions and bug reports.
Cheers,
glad you like. I hope to see other vray feature implemented as soon as possible!
thank you for this promising update.
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Zom-B

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by Zom-B » Mon Oct 18, 2010 11:11 am
this vray support begs for some comparison renderings in the future

polygonmanufaktur.de
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Soup
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by Soup » Mon Oct 18, 2010 12:14 pm
Vray support is a very interesting direction, I'd like to see how it turns out!
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