max 2 indigo video tutorials

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afecelis
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max 2 indigo video tutorials

Post by afecelis » Fri Nov 10, 2006 5:23 pm

as promised, here are the first three videos on how to use U3dreal's export script for 3dsmax and Indigo.

first video (part A)covers how to install the scripts and files properly:(7.5 mb)
http://afecelis.gdlib.net/Indigo/vts/M2I_01a.WMV

second video (1st video pat B) covers how to add them as a 3dsmax menu:(3.8 mb)
http://afecelis.gdlib.net/Indigo/vts/M2I_01b.WMV

third video covers creating a basic scene, adding indigo materials, and a quick setup for rendering:(the biggie, 24 mb)
http://afecelis.gdlib.net/Indigo/vts/M2I_02.WMV

and a last short video with some conclussions:(4.4 mb)
http://afecelis.gdlib.net/Indigo/vts/M2I_03.WMV

hope they help you guys get up and running with M2I quickly as it truly is a powerful and professional exporter for 3dsmax and combined with Indigo's rendering power becomes a killer combo!!! :wink:

cheers,
Alvaro
Last edited by afecelis on Sat Nov 11, 2006 12:46 am, edited 2 times in total.
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manitwo
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Post by manitwo » Fri Nov 10, 2006 6:44 pm

very cool :wink:

ggliatis
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Post by ggliatis » Fri Nov 10, 2006 8:50 pm

thank you

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ibalouka
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Post by ibalouka » Fri Nov 10, 2006 8:53 pm

great work afecelis, 1000 thanks :P :P

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Post by Kosmokrator » Fri Nov 10, 2006 8:56 pm

thnx man this is very usefull for new max2indigo users!!!
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afecelis
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Post by afecelis » Sat Nov 11, 2006 12:33 am

Thanks guys, I'm glad you found them useful. And yup, the idea is to help new users get started :wink:

ps. It's also something I had promised U3dreal some time ago, but only found the time to do it till now . :D
Last edited by afecelis on Sat Nov 11, 2006 11:30 am, edited 1 time in total.
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u3dreal
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Post by u3dreal » Sat Nov 11, 2006 5:51 am

:D :D :D :D :D :D

Great ... excellent... i love your tutorials...

Some addons...

Why you convert all the geometry to mesh ?? this will be done during
export..

Also exposure and camerapostion and materials can be changed without
exporting over and over again..just go to system tab and uncheck
export Geometry...

I thnk i will have to do some rework on the layout as it is messed up somtimes in max 6 as it seems..

Thank you very much again afecelis....:!!!!

cheers

u3dreal ;)

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afecelis
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Post by afecelis » Sat Nov 11, 2006 9:11 am

Why you convert all the geometry to mesh ?? this will be done during
export..
hehehe, it's a nervous tick I got! :wink: I always convert my stuff to 3d mesh in max. It might also be a blender developed habit since all the geometry created with modifiers must be collapsed and converted to mesh prior to exporting it. Besides that, I had no idea it got converted in the export process :D
Also exposure and camerapostion and materials can be changed without
exporting over and over again..just go to system tab and uncheck
export Geometry...
Ahhhhh! that's a nice tip. Though I don't understand quite right how it would work and how it would help :( I have the idea that any change you make has to be re-exported.
I thnk i will have to do some rework on the layout as it is messed up somtimes in max 6 as it seems..
that would be great! although it's not that bad now, just some unreadable features text :wink:
Thank you very much again afecelis....:!!!!
NP man!! :wink: I'm so glad you find them useful and you know I love to help. I'll try to find some time to fix them, but I think they'll help ppl get started as they are right now :wink:

regards,
Alvaro
Last edited by afecelis on Sat Nov 11, 2006 10:52 am, edited 1 time in total.
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afecelis
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Post by afecelis » Sat Nov 11, 2006 9:42 am

quick update to the tutorial scene. In the environment settings change the sky gain to 0.05, and in the camera settings move the f-stop slider to 22. Your scene will be better illuminated.
Image
Although the wood material seems to still be tinted by the blue color created originally as diffuse material, so I guess moving it back to gray/white will help the texture show its proper color.
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surreal
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Post by surreal » Tue Nov 14, 2006 4:43 pm

Hey great video!
this may be nitpicking but in the last video you said that the f-stop affects the sensitivity of the virtual film to light. That's the ISO, the f-stop affects the size of the aperture, a larger value (say 1 or 1.4 or 1.8) will give a very shallow DOF effect, so only a small part of the scene will be in focus, and the aperture will be very wide open
Where as a tiny one such as 22 or 32, will have very great DOF, so most of the scene would be in focus)
This in turn changes how much light would hit the "virtual film" (hmm we need a good name for that.. vflim? Vilm?)
But yeah, f-stop of 2.8 lets in lots of light, and an f-stop of 22 lets in very little light

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Post by afecelis » Wed Nov 15, 2006 4:35 am

hehehe, thanks surreal, you´re right. You made me remember my photography course at college (which I seem to have forgotten :oops: ). In Spanish it´s called the "diafragm" (the part that opens and closes light pass) so I had no idea f-stop was its equivalent (I had not technical English word for that) :wink: I´ll try to fix it in next version. We´re still waiting for things to come (new exporter and indigo version) to see what needs to be corrected without loosing the work already done. :D
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