First of all, thank you for your time and sharing your experience.
Correct, if I'm wrong but would implementing interactive mode satisfy your needs (which basically is launching indigo.exe rather than indigo_console.exe). I might even make it default, if there are more users that need this.
Thank you for running your test and sharing results, but could you elaborate on test settings. What materials where used, environment etc. Did you use IndigoMax Materials? What is the nature of this rectangular quality in the image? Is it some environment dome?
Answering these questions will help me improve this plugin, which is still under development and has a long todo list (which I try to publish).
About Indigo material: I had no intention to mimic Maxigo material since I have no connection with it nor it does make any sense, since to my best knowledge suvakas is working on it. Doing same twice is just a waste.
Personally, I would just implement support for Vray objects, cameras, materials and lights, as one of my goals is to have as painless as possible transition from one renderer to the other. I work on daily basis with Vray and I like its structure and logic. However, depending only on Vray would make this plugin quite useless for considerable part of community. As such, I'm rather trying to mimic Vray rather than Maxigo, both plugins just happen to use same renderer
Also, I just find it more straightforward to define material with four main characteristics (diffuse, reflection, refraction and emission), than use magic names, but I might be alone in this attitude.
On top of it, why does a native camera make sense? Think about scenario where you have more than one camera and they use different settings. Of course, you can have two separate scenes, but there comes sync between scenes issues and so on.
Anyway, thanks for your time and effort, I'll do my best to improve this plugin. I hope to hear from you about your test scene.