Announcements, requests and support regarding the 3DS MAX exporter
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OnoSendai

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by OnoSendai » Tue Jul 31, 2007 5:58 am
so cool

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suvakas

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by suvakas » Tue Jul 31, 2007 6:00 am
OnoSendai wrote:so cool

lol
like M&M's

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Whaat

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by Whaat » Tue Jul 31, 2007 6:08 am
Great stuff, suvakas! Are you exporting random material colors?
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suvakas

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by suvakas » Tue Jul 31, 2007 6:11 am
Yeah, it's a Phong material with random colors.
Same what you did with those cars (i think).
[edit]
I did the materials with a small loop before the export. I'm not creating the colors during the export. (If that's what you meant)
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Whaat

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by Whaat » Tue Jul 31, 2007 6:17 am
Cool

. Right now there is no option in SkIndigo for the user to choose random material colors. I had to temporarily code it in when I did the car render. However, I may include the option in a future release. I thought if the user named the material "Random", then color or absorption values will be exported as random.
It's a fun feature but probably doesn't serve much of a purpose. That's why I haven't added it yet..
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suvakas

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by suvakas » Tue Jul 31, 2007 6:24 am
Gotcha.
Yeah, Maxigo also doesn't have it

..and i'm not planning to add it in near future. Maybe later when all major things are working good. (i've been doing a rewrite to my geometry export routine and some other basic stuff.)
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Kosmokrator
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by Kosmokrator » Tue Jul 31, 2007 6:47 am
thnx suv!!!what i can say....perfect!keep it up!!
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filippo
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by filippo » Wed Aug 08, 2007 10:50 am
In the "teaport"" exemple ...how many polygons are there?
how much time needs to export the scene?
thaks
filippo
p.s.
sorry for my poor language
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