some problem with light

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nemo
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some problem with light

Post by nemo » Fri Jan 12, 2007 11:29 pm

Hi, I'm a new and an enthusiastic user of Indigo :D .
The exportes of Indigo on 3DSMAX 7 works to me with the OMNILIGHT with all the others light Indigo crushes. Just like that: common windows error with file Indigo.exe :(
Grazie a tutti :D

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surreal
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Post by surreal » Sat Jan 13, 2007 3:51 am

Yes Omni light and a target direct (when indigo sunlight is enabled) is the only "max light" it will work with, Indigo uses mesh lights, you'll find a new texture called indigo emmiter. Those are what you use for lights!

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afecelis
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Post by afecelis » Sat Jan 13, 2007 4:05 am

The only light you can use is a target direct light to define your physical sky:
Image
and enable the option "Physical sky"
The other options are hdr lighting (exr) or a constant sky.
Finally, you can use mesh emitters, for which you must create an "Indigo emitter" material in max. This will turn any mesh into a source of light.

so summarizing; lights can only be:
1.Target direct light for sky (or a daylight system, target direct is easier)
2. HDR (exr)
3. Constant color in the bkg
4. mesh emitters

grab this max test file:
http://afecelis.gdlib.net/Indigo/M2I/test02.zip
Image
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

nemo
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Location: Italia
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Post by nemo » Mon Jan 15, 2007 3:09 am

:D :D :D
thanks to all for the precious help!!!!

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afecelis
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Post by afecelis » Mon Jan 15, 2007 3:30 am

oh yes! just remembered! You can use omni lights, but they get converted to Indigo's (what's its name?) meshlights. So you might see some weird squares in your render when using omni lights, hehehehe :wink: You also gotta play around with their sizes (scale).
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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