back ground

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winter_clark
Posts: 14
Joined: Sat Sep 15, 2007 3:05 am

back ground

Post by winter_clark » Wed Feb 13, 2008 3:55 am

hey guys, i used a plane on the part of the glass panel and pattern it on diffuse material to create a mountain view background for the wide glass window. but it doesnt seem to diffuse for the lumination of sun to pass through. can anybody help me, i just want to have a material background transparent enough for the natural light to pass and be a background. tnx! it would be really a great help.
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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Feb 13, 2008 5:05 am

I dunno what you understand as "diffuse" but this actually looks too diffuse to me ;)
If you want sharper light (more transparency), try to blend it with a NULL :)

I'm not sure what's best:

(diffuse+difTrans)+NULL
or
diffuse+NULL
or
difTrans+NULL
or
(diffuse+NULL)+difTrans
or
(difTrans+NULL)+diffuse...

they could all look a bit different and basically should give different amounts of control over different aspects.

If it's not supposed to block any light at all (except those, absorbed anyway, by the colour of the texture), you'll only need a diffuse Transmitter + NULL blend. - In that case, it also doesn't reflect anything....

v_mulligan
Posts: 126
Joined: Wed Nov 28, 2007 9:16 am

Post by v_mulligan » Wed Feb 13, 2008 7:28 am

I'm not quite sure what you're asking, but judging by the picture, I'd say what you need to do is put the background plane well behind the window instead of just texturing the window. Then light from the environment will be able to get through, and you'll still have your mountain view. You'll need to scale it up, of course.

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