blender particles
blender particles
hi, does anyone ever heard about working python script to convert particle hair, fur etc to renderable mesh? i've just found some outdated (after particle rewrite no more working) which was able to convert them to connected edges (not so usable but good start for modeling).
c.
c.
SmartDen: yea, i know.. i just mentioned script ive seen long time ago which was able convert particle hair to edges which i than converted to beveled curves, this used to work a bit but not so practical due time consuming, but this script dont work anymore..
i just wanted to ask if someone knows any script, i've seen some time ago rendered fur in indigo and it was exported from Maya i think.. not sure
c.
i just wanted to ask if someone knows any script, i've seen some time ago rendered fur in indigo and it was exported from Maya i think.. not sure
c.
ok, particle hair rendered in indigo
particles -> converted to edges -> converted to curves -> realigned -> bevel + taper -> export
EDIT:
if someone interested
mesh_edges2curves (Edges not used by a face are converted into polyline(s), bundled in 2.46)
RealignPathAxis.py (Realign path to delete knots)
particles -> converted to edges -> converted to curves -> realigned -> bevel + taper -> export
EDIT:
if someone interested
mesh_edges2curves (Edges not used by a face are converted into polyline(s), bundled in 2.46)
RealignPathAxis.py (Realign path to delete knots)
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Hi! I´m also playing with the particle system. This is what I got so far (didn´t care much about lighting and materials as you can see):
- create the particles
- editing panel / modifiers tab -> Particles system -> convert
- script window / mesh / edges to curve
- add a BerzierCircle to the scene
- editing panel / TaperOb -> insert BerzierCircle name "CurveCircle"
- raise Bevel Depth and BevelResol
- convert to mesh
- make lighting and materials
But beware: Converting edges to curve takes a lot of time if you raise the amount of the particles. up to 1 / 2 /3000 is ok but the more the longer it takes.
The whole ball (first picture / 30000 particles / only one core active) took me about 5 hours to convert to curves
- create the particles
- editing panel / modifiers tab -> Particles system -> convert
- script window / mesh / edges to curve
- add a BerzierCircle to the scene
- editing panel / TaperOb -> insert BerzierCircle name "CurveCircle"
- raise Bevel Depth and BevelResol
- convert to mesh
- make lighting and materials
But beware: Converting edges to curve takes a lot of time if you raise the amount of the particles. up to 1 / 2 /3000 is ok but the more the longer it takes.
The whole ball (first picture / 30000 particles / only one core active) took me about 5 hours to convert to curves
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- im1213968365.jpg (129.27 KiB) Viewed 6722 times
- Borgleader
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