Well, I am trying to render a scene that is 2700x3150, and as you may imagine, indigo crashes. So, I rendered a 900x1050 of that same image, and it worked.
So, I tried to region render 9 peices of the 2700x3150 version at 900x1050 each, but it still crashed, I have no idea why it does, but it does.
So, I need a solution, because this assignment is due next friday.
I have already thought of one, but I don't know how to actually do it; If I physically moved the camera to each of the 9 places, it would work fine, but, obviously, I can't do that manually because they wouldn't be able to be put together.
Finally, I have only the next hour (possibly more, hopefully) to use my school lab to start 9 computers rendering so I can pull them after the weekend, so this is kinda urgent.
Region rendering problem.
use the console mode to save A LOT OF RAM while rendering... displaying the renderoutput in the Indigo Window on high resolutions kills RAM!
Also try to force the "BIH tree acceleration" to save RAM (look for the 0.8t1 thread for advice)
A "How to save RAM for Indigo renders" Wiki entry is realy needed -.-
btw: C4D has something called tiled camera, auto generating a animation of 9 tiles or more of your picture that could be simply stitched together to a hig res final image, look fore something like this for your render App!
Also try to force the "BIH tree acceleration" to save RAM (look for the 0.8t1 thread for advice)
A "How to save RAM for Indigo renders" Wiki entry is realy needed -.-
btw: C4D has something called tiled camera, auto generating a animation of 9 tiles or more of your picture that could be simply stitched together to a hig res final image, look fore something like this for your render App!
polygonmanufaktur.de
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Because for region rendering you are still rendering in Full resolution, but Indigo Focus its Power of the defined region... same cost in RAM usage dude!ryandaniels wrote:Also, why does it crash? Is'nt the whole point of region rendering so you can break up a large render into bite sized peices?
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