Hi to all!
I've a problem:
I want to make a wood object with many little holes... so I UV-mapped a wood texture to object and then I mapped the other same object with an holes texture; blended the 2 objects, etc. with a null material.
My question: is it possible to use 2 different maps with different UV-coordinates and UV-scale on the same object?
Because my project now has the UV-scale of texture holes equal the UV-scale of wood texture... and like this is wrong!
Anyone had same problem?
UV mapping 2 textures (?)
you can create many UV-sets but i don't think they can be exortet into Indigo ^^
Multi UV:
http://www.blender.org/features-gallery ... o=multi_uv
Multi UV:
http://www.blender.org/features-gallery ... o=multi_uv
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