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eman7613
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question!

Post by eman7613 » Sat Feb 10, 2007 12:42 pm

was searching for this for a while and didnt find it, so i figured id ask here. Does anyone know of a palce were i can download an alternative (more like cinema or 3dmax) layout for how blender works? main reason ive never been able to use it is casue i could never understand the interface even with tutorials.
Yes i know, my spelling sucks

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Kram1032
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Post by Kram1032 » Sat Feb 10, 2007 12:55 pm

I think, noone has done something like this. Sorry.

Kachu
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Post by Kachu » Sat Feb 10, 2007 1:56 pm

Are you wanting a user interface like max??

Image

Here is a setup similar to max (3 isometric views and a Camera/User), a traditional file/edit/view tool bar, and a modeling interface.

Could you clear up your question it dosnt really make sense. Be more specific or something.
can download an alternative (more like cinema or 3dmax) layout for how blender works
You can customize the layout of blender as I did above.
But what do you mean how blender works?

If you want to adjust middle mouse control grab the edge of the file, add, timeline menu and you can change the 'view & controls' from middle mouse rotating the view to middle mouse pans the view. (If I remember right that is what max does)
Everyone else is doing it so : Core 2 duo E6600, 2 gb ram, Nvidia 8800 640 GTS and 250 gb hd

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afecelis
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Post by afecelis » Sat Feb 10, 2007 4:29 pm

grab this file, uncompress it and place it in you blender's ".blender" folder.
http://www.danielpatton.com/afecelis/bl ... Layout.zip
Launch blender and you'll have a 4 views layout similar to max's.

I'll link you later to some basic blender VT's I made for max users; still got to reupload them. ;)
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eman7613
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Post by eman7613 » Sat Feb 10, 2007 4:36 pm

allow me to claify, (i did manage to get 4 windows). My problem is there are sevreal buttons which show up when i start up blender, none of them make any logical sence or seem to fallow any logical order, there are no icons indicating what they are and it is just plain confusing (to me).

what i would like to do and could never figure out how to get done is something like cinema

Image

with the textuere on the bottom, viewer in the middle, polygon/ points/obejct tooks to the left, all the scene infor to the right, and everything else up top.
Yes i know, my spelling sucks

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afecelis
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Post by afecelis » Sat Feb 10, 2007 5:20 pm

well, not exactly the same since blender's UI concept doesn't separate each thing; instead you can access everything from anywhere, or better said, each blender section can be turned into a material editor, the NLA editor, the object inspector or a 3d view, hence everyone customizes it according to its own needs.

Image

Also basic operations like move, scale or rotate are faster via shortcuts than icons for each operation.

Perhaps zanqdo's graphicall blender build suits your needs better:
http://www.graphicall.org/builds/builds ... how&id=282
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Kachu
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Post by Kachu » Sat Feb 10, 2007 5:45 pm

Anyone know if there is a way to have sub headers?

Something like this
Image
Obviously photoshoped, but have the submenus for rendering, particles/phys, current frame, and materials in a fashion that you can have it condensed on the side without needing to scroll about.
Everyone else is doing it so : Core 2 duo E6600, 2 gb ram, Nvidia 8800 640 GTS and 250 gb hd

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Kram1032
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Post by Kram1032 » Sat Feb 10, 2007 10:08 pm

I don't think so...
I've searched for this when I started using blender, because it confused me, but now, it's no problem...

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afecelis
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Post by afecelis » Sun Feb 11, 2007 12:33 am

can't see your image :(
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Kram1032
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Post by Kram1032 » Sun Feb 11, 2007 3:57 am

@afecelis:
You now these Menus like "Logic, Edit..."
And the sub menus like "light, texture, radiosity, world..."
These Sub menus are appearing to the right, but he wants them to appear beyond the main menus, in two lines, which isn't a bad idea. But there is no button like "two-lined header", that makes this available.
(Or do you know one?)

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eman7613
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Post by eman7613 » Sun Feb 11, 2007 10:16 am

afecelis wrote:well, not exactly the same since blender's UI concept doesn't separate each thing; instead you can access everything from anywhere, or better said, each blender section can be turned into a material editor, the NLA editor, the object inspector or a 3d view, hence everyone customizes it according to its own needs.

Also basic operations like move, scale or rotate are faster via shortcuts than icons for each operation.

Perhaps zanqdo's graphicall blender build suits your needs better:
http://www.graphicall.org/builds/builds ... how&id=282
i dont see how the graphical version is any diffrent from the screen shots... or is it just me?

I cant move thins around to the right spot till i can figure out what each thig is, basicaly i dont want to acess anything from any were (otherwise id use the shortcuts in cinema). Am i making any sence (casue i know i can be hard to understand and confusing)?
Yes i know, my spelling sucks

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afecelis
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Post by afecelis » Sun Feb 11, 2007 10:36 am

Sorry man, can't help you out anymore. :( Blender can't be C4d, you also gotta cooperate a bit with the program instead of trying to turn it into something it isn't and probably will never be. Please don´t get me wrong; I'm not saying blender can't do the stuff C4d or other packages do, I'm just saying that each package has got its own UI design, and blender's interface is extremely flexible and customizable but since it's designed to work tightly integrated with its shortcuts and style of creating stuff it will never become a perfect mockup of another program. When I switched from Max to blender I knew beforehand blender wouldn't be the same, but after customizing it to my own needs and using it on an everyday basis I ended up working even in a more optimized way than in 3dsmax. Now I model faster and more cleverly than ever before. :wink:

but believe me I tried as much as I could. But keep on trying; you said you've read tuts and still don't get it, but there are zillions of blender tutorials, one of them will bring you the light. :D

best regards,
Alvaro
Last edited by afecelis on Sun Feb 11, 2007 12:17 pm, edited 2 times in total.
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Zom-B
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Post by Zom-B » Sun Feb 11, 2007 11:44 am

eman7613 wrote:allow me to claify, (i did manage to get 4 windows). My problem is there are sevreal buttons which show up when i start up blender, none of them make any logical sence or seem to fallow any logical order, there are no icons indicating what they are and it is just plain confusing (to me).
I'm a C4D Guy, totally new to Blender too...
HERE (first link: getting started) you can find some VERY useful Video Tutorials about how to customize your Viewport,
and whats behind all of this little Icons :wink:

At the moment I'm to busy to play with Blender,
and poorly my middle Mouse button isn't usable in Blender (MX1000) :roll:

My Tip for you, is to stop comparing Blender to XYZ until you havn't watched all these Video Tutorials!

Have fun :wink:
polygonmanufaktur.de

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eman7613
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Post by eman7613 » Mon Feb 12, 2007 8:18 am

afecelis wrote:Sorry man, can't help you out anymore. :( Blender can't be C4d, you also gotta cooperate a bit with the program instead of trying to turn it into something it isn't and probably will never be. Please don´t get me wrong; I'm not saying blender can't do the stuff C4d or other packages do, I'm just saying that each package has got its own UI design, and blender's interface is extremely flexible and customizable but since it's designed to work tightly integrated with its shortcuts and style of creating stuff it will never become a perfect mockup of another program. When I switched from Max to blender I knew beforehand blender wouldn't be the same, but after customizing it to my own needs and using it on an everyday basis I ended up working even in a more optimized way than in 3dsmax. Now I model faster and more cleverly than ever before. :wink:

but believe me I tried as much as I could. But keep on trying; you said you've read tuts and still don't get it, but there are zillions of blender tutorials, one of them will bring you the light. :D

best regards,
Alvaro
thanks for trying, i understand.
ZomB wrote:I'm a C4D Guy, totally new to Blender too...
HERE (first link: getting started) you can find some VERY useful Video Tutorials about how to customize your Viewport,
and whats behind all of this little Icons :wink:

At the moment I'm to busy to play with Blender,
and poorly my middle Mouse button isn't usable in Blender (MX1000) :roll:

My Tip for you, is to stop comparing Blender to XYZ until you havn't watched all these Video Tutorials!

Have fun :wink:
thanks, didn't know about these. cant compare it to anything unless i can use it :roll:
Yes i know, my spelling sucks

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