Announcements, requests and support regarding the Blender Indigo export script
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Doug Armand
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by Doug Armand » Thu Dec 09, 2010 8:41 pm
OnoSendai wrote:Such a cool picture!
Thanks
Model isn't mine though.
its an interesting way of showing how well Indigo does complicated motion blur don't you think?
Doug
Doug Armand
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OnoSendai
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by OnoSendai » Thu Dec 09, 2010 11:10 pm
Indeed.. although Indigo can do a lot more complicated motion blur than that, for example, it should be able to render motion blurred sparks, or long-exposure headlight trails just fine
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Doug Armand
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by Doug Armand » Thu Dec 09, 2010 11:44 pm
OnoSendai wrote:Indeed.. although Indigo can do a lot more complicated motion blur than that, for example, it should be able to render motion blurred sparks, or long-exposure headlight trails just fine
hmmmm I have some ideas that could use all that
Doug
Doug Armand
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StompinTom
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by StompinTom » Fri Dec 10, 2010 2:38 am
OnoSendai wrote:Indeed.. although Indigo can do a lot more complicated motion blur than that, for example, it should be able to render motion blurred sparks, or long-exposure headlight trails just fine
I've done long-exposure headlights and they look really cool!
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CTZn
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by CTZn » Fri Dec 10, 2010 3:33 am
OnoSendai wrote:Indeed.. although Indigo can do a lot more complicated motion blur than that, for example, it should be able to render motion blurred sparks, or long-exposure headlight trails just fine
In this example exposure is longer than the animation run.
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Attachments
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dougal2
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by dougal2 » Fri Dec 10, 2010 3:38 am
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CTZn
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by CTZn » Fri Dec 10, 2010 3:42 am
I'm right on your tracks, that will be in the beta 3
By the way, I forgot to mention that whaat's avatar is another notable illustration of light trails.
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dougal2
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by dougal2 » Fri Dec 10, 2010 3:55 am
Ah, so that's what it is!
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CTZn
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by CTZn » Fri Dec 10, 2010 5:56 am
Come on bring it ! Uh, the what, you say?
Nah, it will take more to make a v3. Particle moblur is a must though, but atm MtI does break dynamic simulations at export time if more than one keyframe has to be written for a model (it's scrubbing back and forth).
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Doug Armand
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by Doug Armand » Fri Dec 17, 2010 7:49 pm
Thought I'd post a final image to show that this bug does seem to have been resolved - thanks Dougal all is well in my world again
Doug
Doug Armand
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dougal2
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by dougal2 » Sat Dec 18, 2010 1:17 am
Nice
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