Blendigo 1.0.5 Beta

Announcements, requests and support regarding the Blender Indigo export script
User avatar
CryptoQuick
Posts: 13
Joined: Mon Feb 12, 2007 5:25 pm
Contact:

Post by CryptoQuick » Thu Mar 06, 2008 3:41 pm

I've been having some troubles with Blendigo not exporting all of my materials, only a few of them. This is a serious problem! Any thoughts on this?

See, I'll have materials I can see inside of Blendigo, under the materials tab, but it doesn't export them, and they do not render. :(
// Intel Core 2 Duo E6700 / nvidia GeForce 7900GT / ASUS P5N32-SLI SE Deluxe / Corsair XMS2 800MHz DDR2 / 2x Seagate 7200.10 320GB / PC P&C Silencer 750W / Silverstone TJ07 //
CryptoQuick is Live! in High Definition, and Web 2.0 compliant.

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Thu Mar 06, 2008 8:21 pm

i wonder how it can be :) blendigo exports every material assigned to a mesh. can you giv me your scene to analize?

Vanessa07
Posts: 312
Joined: Mon Sep 24, 2007 11:17 pm
Location: Suisse

Post by Vanessa07 » Fri Mar 07, 2008 12:38 am

Maybe it's a layer problem, I had some troubles with an older version, blendigo exported only one layer (n°10), now I only use layer one for exporting, I no longer have problem :)

User avatar
CryptoQuick
Posts: 13
Joined: Mon Feb 12, 2007 5:25 pm
Contact:

Post by CryptoQuick » Fri Mar 07, 2008 10:45 pm

I don't believe it's a layer issue, but thanks for the input, Vanessa.

Here's the .blend file, for your perusal, SmartDen.

http://www.superluminon.com/files/sonolumina_2p.zip

The only two materials that export for me are Plastic and Aluminum, even though I have settings for other materials.
// Intel Core 2 Duo E6700 / nvidia GeForce 7900GT / ASUS P5N32-SLI SE Deluxe / Corsair XMS2 800MHz DDR2 / 2x Seagate 7200.10 320GB / PC P&C Silencer 750W / Silverstone TJ07 //
CryptoQuick is Live! in High Definition, and Web 2.0 compliant.

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Fri Mar 07, 2008 11:28 pm

CryptoQuick wrote:I don't believe it's a layer issue, but thanks for the input, Vanessa.

Here's the .blend file, for your perusal, SmartDen.

http://www.superluminon.com/files/sonolumina_2p.zip

The only two materials that export for me are Plastic and Aluminum, even though I have settings for other materials.
It is all right what happened. you have two materials Aluminium and Plastic. The other two are emitters. And emitters are no materials. Therefore they will be not exported as materials but as meshlights.
For the next time, please look first if you scene rendered correctly befor you screaming: "It don't work!" ;)

and check Normals on left and right spirals

and don't forget to apply scale and rotate


BTW Nice thing you modeled there

User avatar
Vampyre
Posts: 55
Joined: Sun Jan 06, 2008 12:38 am

same problem as Crypto

Post by Vampyre » Sat Mar 08, 2008 2:44 am

I was having the same problem till just now

i was developing a scene with blendigo 1.0.4 , and indigo 1.0.4 and it worked fine. i switched to 1.0.5 for both , and now i get

fatal error : "The Mesh 'CurveCircle.023' tried to use the material 'ring glow' which has not been defined.

the circle s a bezeir curve, the ring glow material is an "emmitter material"

so i converted the curves to meshes before export, and now it works...
it seems like blendigo used to do this automatically?

p.s., thanks for blendigo! its awesome, i love the material editor

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Re: same problem as Crypto

Post by SmartDen » Sat Mar 08, 2008 2:57 am

Vampyre wrote:I was having the same problem till just now

i was developing a scene with blendigo 1.0.4 , and indigo 1.0.4 and it worked fine. i switched to 1.0.5 for both , and now i get

fatal error : "The Mesh 'CurveCircle.023' tried to use the material 'ring glow' which has not been defined.

the circle s a bezeir curve, the ring glow material is an "emmitter material"

so i converted the curves to meshes before export, and now it works...
it seems like blendigo used to do this automatically?

p.s., thanks for blendigo! its awesome, i love the material editor
You've right. Materials that assigned to Curves will be not taken in account. Thanx fpr bug report. I'll fix it ASAP

edit it happens only with emitters

User avatar
CryptoQuick
Posts: 13
Joined: Mon Feb 12, 2007 5:25 pm
Contact:

Post by CryptoQuick » Sun Mar 09, 2008 7:04 am

SmartDen wrote:It is all right what happened. you have two materials Aluminium and Plastic. The other two are emitters. And emitters are no materials. Therefore they will be not exported as materials but as meshlights.
For the next time, please look first if you scene rendered correctly befor you screaming: "It don't work!" ;)

and check Normals on left and right spirals

and don't forget to apply scale and rotate

BTW Nice thing you modeled there
Wow, those changes made a big difference! I'll have to remember that Screw makes your normals wonky... It makes sense. And applying scale and rotation makes the lines on the normals more averaged. I don't know exactly what that means in terms of the renderer, but it might make a difference in the emitter?

At any rate, thanks a lot, man, that's good advice and I appreciate the compliment. It's starting to turn out good, now that I've got all the basics down, I can get fancy. Maybe I'll post it to the WIP section soon. :)

I also forgot to mention-- The reason I was thinking the materials weren't behaving properly was because I was being silly and got confused between changing the material in Blendigo, which just switches between different materials you can edit, and changing the material inside of Blender, which changes the actual material of the object.
// Intel Core 2 Duo E6700 / nvidia GeForce 7900GT / ASUS P5N32-SLI SE Deluxe / Corsair XMS2 800MHz DDR2 / 2x Seagate 7200.10 320GB / PC P&C Silencer 750W / Silverstone TJ07 //
CryptoQuick is Live! in High Definition, and Web 2.0 compliant.

thisisicejoe
Posts: 6
Joined: Sun Nov 18, 2007 4:15 pm

Post by thisisicejoe » Mon Mar 10, 2008 4:11 am

Hey guys, i cant even get the exporter to come up, i get this error message

"----------------------
BLENDIGO v1.0.5b
----------------------
Linux-platform: linux2 os.sep: /
Traceback (most recent call last):
File "<string>", line 2343, in <module>
File "/usr/lib/python2.5/posixpath.py", line 62, in join
elif path == '' or path.endswith('/'):
AttributeError: 'NoneType' object has no attribute 'endswith' "

it doesnt mean much to me...
could somebody give me a hand with this, though i'm sure its a really simple thing that i just missed

Gog
Posts: 77
Joined: Thu Jan 25, 2007 10:35 pm

Post by Gog » Tue Mar 11, 2008 3:33 am

you need to have at least one object selected in the scene

thisisicejoe
Posts: 6
Joined: Sun Nov 18, 2007 4:15 pm

Post by thisisicejoe » Tue Mar 11, 2008 9:00 am

i do, but still nothing
same message

Post Reply
71 posts

Who is online

Users browsing this forum: No registered users and 29 guests