Blendigo 3.8.5.2
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.8.5.2
Pretty much all features except alpha rendering for some reason.
Re: Blendigo 3.8.5.2
Thx for the info.
have a great weekend.
have a great weekend.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.8.5.2
It supports alpha rendering just fine.Oscar J wrote:Pretty much all features except alpha rendering for some reason.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Blendigo 3.8.5.2
Really? Where do I fin the checkbox? 

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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.8.5.2
Render Settings -> Rendering Mode -> CustomOscar J wrote:Really? Where do I fin the checkbox?
Then check BiDir, Metropolis, etc. and if you check Alpha Mask, it will render with alpha

Re: Blendigo 3.8.5.2
Hi There,
any plans or release date, when will be the indigo renderer's new scatter engine in the blender exporter plugin implemented or supported?
I think this is a must have feature.
any plans or release date, when will be the indigo renderer's new scatter engine in the blender exporter plugin implemented or supported?
I think this is a must have feature.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.8.5.2
@vis4arch
You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
Re: Blendigo 3.8.5.2
Hi There,You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
yep, i did some exterior projects with blender PS and indigo ... just the export time is ridiculously long, and the memory usage is also high.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 3.8.5.2
Quick request: For emitters, could we enable <backface_emit> from the Blendigo GUI? Really handy for things such as fire and flames... Annoying to edit the .igs file each time you export 

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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 3.8.5.2
+1
and a check box within Indigo's material emit settings, if you create an emitting material from scratch.
and a check box within Indigo's material emit settings, if you create an emitting material from scratch.
Possible bug
Blendigo is having trouble with more then 4 external materials. I have 10 poly models with linked materials. (Indigo Render material Settings - Material Type - External.) If I render out more then 4 external materials Blendigo renders everything with the same material. Less then 4 and it renders out fine. All textures and materials are in the same folder. I created the materials in Indigo. I've tried pigm and normal igm files.
- using Blender 2.72b, current Indigo, current blendigo.
- using Blender 2.72b, current Indigo, current blendigo.
Re: Blendigo 3.8.5.2
Check your .pigm, check Material Name property in the .pigm files, some of your pigm's may have same Material Name, so indigo replace materials with the same Material Name, I used about 20 external materials all works fine.
Re: Blendigo 3.8.5.2
It's my fault. I didn't have the blended layers named. Went back, renamed them and everything works.doomed wrote:Check your .pigm, check Material Name property in the .pigm files, some of your pigm's may have same Material Name, so indigo replace materials with the same Material Name, I used about 20 external materials all works fine.

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