DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
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DaveC
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Post by DaveC » Fri Mar 30, 2007 7:51 am

Good man, zeugs. :D
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5OnIt
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Post by 5OnIt » Sat Mar 31, 2007 6:24 am

Is it possible to set a 'grid' material in Blendigo so that you can tile patterns?

zuegs
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Post by zuegs » Sat Mar 31, 2007 7:49 am

UPDATED to beta5

- fixed file paths when located on different drives
- add copy/paste functions
- background color picker
:) :D :) :D


@5OnIt: sorry, i don't understand your question.. :oops: :?

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joegiampaoli
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Post by joegiampaoli » Sat Mar 31, 2007 8:38 am

Thanks zuegs for your impressive exporter :D
Joe Giampaoli
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Kram1032
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Post by Kram1032 » Sat Mar 31, 2007 8:47 am

yeah!

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DaveC
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Post by DaveC » Sat Mar 31, 2007 12:46 pm

Wow! Copy and paste very, very nicely done :D
Thanks, Zuegs :D
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DaveC
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Post by DaveC » Sat Mar 31, 2007 12:49 pm

Oo, oo, oo! I have another request. I'd understand ENTIRELY if you said it wasn't practical, but, how about the option to choose the size of the preview render, say from three options (small, medium and large)?

So for really quick previews, select small.
For the material database library, a good quality large render.
And a medium one for a decent size thumbnail.

What d'ya say?
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5OnIt
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Post by 5OnIt » Sat Mar 31, 2007 4:16 pm

I'm asking if there is a way to tile a material. For instance, for a floor plane. I noticed that in one of the previews scenes for Blendigo that it is setup as a 'grid'. I suppose I could recreate this by editing the XML file but I'd much rather have a way to do it in Blendigo.

Of course this is assuming there isn't *already* a way to do this and I just don't know how. :roll:

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Post by zuegs » Sat Mar 31, 2007 7:59 pm

@5OnIt: I think you can use a "Blend" material. Create a blend-map jpeg-image where black-parts stays for the first material (A) and the white parts for the second material (B). Then in the Blend-material-settings assign which materials to use for A and B. Also you can create soft-blending between your A and B material by any gray-scale in the blend-map. At least you can do some nice checkerboards with this :wink:

@DaveC: I could add behind the "preview" button a small "..." button that popups a small editbox with the preview-scene-filename in it which defaults to "materialpreview.xml". But then you could hand-edit it to an other filename (ex "materialpreview_low.xml") which is located in the same directory and where you have changed the render-size-settings or other stuff (imagine you could have a utrafast simple preview with just a indigo-primitive-sphere and a nice and more complex preview-scene where you can see all aspects of the material)
I will test it, nice idea, handy for pros and quite invisible for noobs :lol:

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DaveC
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Post by DaveC » Sat Mar 31, 2007 9:26 pm

Zuegs, you have taken my idea an given it go faster stripes! A preview with just a sphere. A preview with close-up lights. A preview with a larger scale (1 meter instead of 4 cm). The possibilities are endless. Well done, Zuegs!
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DaveC
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Post by DaveC » Sat Mar 31, 2007 9:33 pm

@5onIt. You have to UV map a small single tile over a large area. That's how my mat-preview scene works. It's one square but the UV-map repeats the square all over the background.

Image

It works for texture and bump maps.
The hardest part of BEING yourself is FINDING yourself in the first place...
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zuegs
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Post by zuegs » Sun Apr 01, 2007 2:20 am

SMALL UPDATE beta5b

- popup for material preview scene file

:D

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tungee
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thanx

Post by tungee » Sun Apr 01, 2007 3:04 am

hi zuegs thanks for bg color!
but the expom crashes :shock:
Music has the right to children!

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Post by zuegs » Sun Apr 01, 2007 3:58 am

@tungee: some details please :wink:

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5OnIt
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Post by 5OnIt » Sun Apr 01, 2007 5:01 am

@DaveC. YES!!! That's exactly what I want to do!

Can you please post some screen shots of your Blendigo/Blender settings? I've been trying half the morning and I can't seem to get it to work.

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