
Blendigo 2.3.x test releases
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.3.x test releases
There is no motion blur, no matter how hard I try. 

- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.3.x test releases
Do you see? 

- Attachments
-
- fish45679.jpg (565.27 KiB) Viewed 5477 times
Re: Blendigo 2.3.x test releases
Very cool scene !!
- Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
Re: Blendigo 2.3.x test releases
Yep that scene is awesome!
Dougal, nice work, thanks especially for the particle export! Just one request here: could you add support for static particles as well (hair), that would speed up the workflow of creating grass or other randomized instances a lot, cause you wouldn't need to consider the life span of the particles and baking. You see changes in realtime, which gives better control... and children would be nice, too!

Dougal, nice work, thanks especially for the particle export! Just one request here: could you add support for static particles as well (hair), that would speed up the workflow of creating grass or other randomized instances a lot, cause you wouldn't need to consider the life span of the particles and baking. You see changes in realtime, which gives better control... and children would be nice, too!
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.3.x test releases
Thank you for compliments, but than doesn't solve my problem
with motion blur
with motion blur

Re: Blendigo 2.3.x test releases
We need a few more details to know if your scene is set up correctly:aleksandera wrote:Thank you for compliments, but than doesn't solve my problem
with motion blur
Do you have the relevant buttons pressed in Blendigo to enable motion blur?
What is your animation frame rate? Camera shutter speed? Exposure Time?
It is possible that if the exposure time is too short, or the shutter speed too fast, or the frame rate too high that you won't see any motion blur effect.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.3.x test releases
I hawe increased the exposure time.
It's ok now
Thank you!
It's ok now



Thank you!
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 2.3.x test releases
- Disabling Subdivision under the mesh options doesn't actually get rid of the subdivision. Tried deleting the temporary scene files but the problem persists. Is there any way to access all the information that the script puts in the .blend file to edit it? Like, is there a way to actually see all the tags that Blendigo saves with the scene file?
EDIT: Scratch that last one, Cap'n. The object was being smooth shaded which was fucking up reflections. All good. Still, is it possible to see all the tags that the script adds to the .blend file?
EDIT: Scratch that last one, Cap'n. The object was being smooth shaded which was fucking up reflections. All good. Still, is it possible to see all the tags that the script adds to the .blend file?
Re: Blendigo 2.3.x test releases
If you choose 'ID Property Browser' from the help menu you can explore all the custom indigo properties ob objects, materials, scene etc.
And on that note, I'm offlline for a week; snowboarding in Austria
hopefully when I get back I'll have some time to address some issues in this thread.
And on that note, I'm offlline for a week; snowboarding in Austria

-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 2.3.x test releases
SLIGHTLY jealousdougal2 wrote:If you choose 'ID Property Browser' from the help menu you can explore all the custom indigo properties ob objects, materials, scene etc.
And on that note, I'm offlline for a week; snowboarding in Austriahopefully when I get back I'll have some time to address some issues in this thread.

Re: Blendigo 2.3.x test releases
StompinTom could you past .blend with some example of grass you've rendered in indigo?
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 2.3.x test releases
Sure! Give me a little bit of time, very busy today, but I'll try to upload something in the next little bit.ozzie wrote:StompinTom could you past .blend with some example of grass you've rendered in indigo?
Re: Blendigo 2.3.x test releases
Thank you, I'm waitingStompinTom wrote:Sure! Give me a little bit of time, very busy today, but I'll try to upload something in the next little bit.ozzie wrote:StompinTom could you past .blend with some example of grass you've rendered in indigo?

-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Blendigo 2.3.x test releases
Was this error ever fixed? Because I just bumped into it... Running Windows 7 x64Godzilla wrote:Ok, I installed the new script for access to particle support, and whenever I open Blender I get the same error message that Doug was getting..
I've tried uninstalling and reinstalling, no luck.Error%Broken installation of Blendigo, please reinstall
Abort
When I go into scripts>render>render with Indigo, the same error..
when I make a new scene... same error.
This is the console:
benn hired a mercenary to kill my sig...
Who is online
Users browsing this forum: No registered users and 35 guests