Black Water (blendigo)

Announcements, requests and support regarding the Blender Indigo export script
Psychotron80
Posts: 96
Joined: Tue Dec 16, 2008 8:18 pm

Post by Psychotron80 » Sun Feb 01, 2009 10:21 am

glad to help!

Psy

CrisRCM
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Joined: Sat Jan 31, 2009 12:16 pm

Post by CrisRCM » Sun Feb 01, 2009 10:50 am

Preview
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Borgleader
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Post by Borgleader » Sun Feb 01, 2009 12:24 pm

Nice :) but might i suggest displacing the surface? pool water is rarely that still (unless you turn the filtering system off)
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CrisRCM
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Post by CrisRCM » Mon Feb 02, 2009 3:04 am

Great tip Borgleader. Thank you.

The water was great.

I have trouble now in stone (tiled) around the pool and with the grass. The image used as texture isn't applied correctly.

Can we discuss here or is it better put in a new topic?
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Water Ok
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Borgleader
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Post by Borgleader » Mon Feb 02, 2009 4:02 am

Odd...because the UVs are fine in the Yafray render... Does the texture come out fine in the 3d view of blender? (with shaded, or textured mode on)
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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Mon Feb 02, 2009 6:05 am

btw: before your water worked: you had absorption-gain at 100. That means, all the values in R, G and B get multiplied by 100. - Pretty dense water if you ask me ;)

CrisRCM
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Joined: Sat Jan 31, 2009 12:16 pm

Post by CrisRCM » Mon Feb 02, 2009 7:26 am

In 3d view my texture is wrong.

Please, see the image bellow (click to enlarge):
Image

PS: Thank you, Kram1032. You are right!

Psychotron80
Posts: 96
Joined: Tue Dec 16, 2008 8:18 pm

Post by Psychotron80 » Mon Feb 02, 2009 7:45 am

looks like you used the "Set Smooth" button without Edge Split modifier?

I'm too n00b to be sure...however, I had similar behaviour in this case

Psy

CrisRCM
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Post by CrisRCM » Mon Feb 02, 2009 8:21 am

I didn't understand well... Nevertheless, I added the Edge Split modifier and didn't work yet.

Psychotron80
Posts: 96
Joined: Tue Dec 16, 2008 8:18 pm

Post by Psychotron80 » Mon Feb 02, 2009 9:09 am

and what about removing the Edge split and pushing the "Set solid" button on the incriminated object? My feeling is that it's somehow a smoothing problem...

EDIT: no, sorry, you can't because you would loose the smoothing of the pool's edges...

CrisRCM
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Post by CrisRCM » Mon Feb 02, 2009 9:44 am

Anyway I tried "set solid" but the result was the same.

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Borgleader
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Post by Borgleader » Mon Feb 02, 2009 11:01 am

Well if it looks wrong in the 3d view youre gonna have to fix it by hand. open up your "UV Image Editor" instead of the blendigo script and look at your model in 3d view while youre fixing it. I find its the most efficient/easy way to fix UV screw ups.
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CrisRCM
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Post by CrisRCM » Mon Feb 02, 2009 12:25 pm

Yeah!!! Very good! :D
Thank you Borgleader.


Only for registration: I had tried change the "uv set" to "object" or "default" (<uv_set>uv</uv_set>), but I received an error from Indigo ("could not be bound to uv set with name 'default', because that uv set was not exposed in an expose_uv_set element.")


Guys, do you have any sugestion about the scene? (It will be my future home) :roll:
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Stone and grass ok
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Borgleader
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Post by Borgleader » Mon Feb 02, 2009 1:08 pm

Thats normal. you have to set the uv set to the same one as in Blender. by default i think the name blender gives it is "UVTex" or something like that.

My first UV tutorial:
http://www.indigorenderer.com/joomla/fo ... php?t=4481

My second one:
http://www.indigorenderer.com/joomla/fo ... php?t=5296

They both have unique info so you might wanna check both :)
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