Announcements, requests and support regarding the Blender Indigo export script
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skypa
- Posts: 103
- Joined: Tue Oct 24, 2006 11:38 pm
- Location: Germany / Berlin
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by skypa » Fri Nov 24, 2006 2:19 pm
Weee, sweet stuff. Let's see what one can do with Indigo on this mammoth project. Thanks sonix.

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Kojack
- Posts: 57
- Joined: Sat Aug 12, 2006 8:46 pm
- Location: Poland
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by Kojack » Fri Nov 24, 2006 11:41 pm
OMG
great
big thx
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Fri Nov 24, 2006 11:46 pm
Thanks Tim,
amazing work on this scene.
How many polys?
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pafurijaz
- Posts: 12
- Joined: Mon Jun 26, 2006 9:53 pm
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by pafurijaz » Sun Nov 26, 2006 7:31 am
Thanks Tim, I try the rendering this night with indigo. Optimal 3d model, compliments.
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Ricky
- Posts: 34
- Joined: Wed Nov 15, 2006 3:38 am
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by Ricky » Sun Nov 26, 2006 9:30 am
Tim, great modelling, best renders and wonderful open spirt...
Thanks,
Rickyx
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Tim Ellis
- Posts: 6
- Joined: Mon Oct 16, 2006 1:35 pm
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by Tim Ellis » Mon Nov 27, 2006 8:25 pm
You are all very welcome.
Polys ranged 1.9 to 2.5million, depending on Sub-Surf levels at render. I think I knocked it all back to level 1 for the final.
Tim.
Blended monkey.
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Tim Ellis
- Posts: 6
- Joined: Mon Oct 16, 2006 1:35 pm
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by Tim Ellis » Wed Nov 29, 2006 8:22 pm
radiance wrote:finally havesome free time to sink my teeth into this one
i'll keep you informed of my progress in this thread
radiance
Nice one mate, looking forward to it.
I've added a .rar version for those who don't have 7zip. Check the first post.
Tim.
Blended monkey.
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