Blendigo for v1.1.13
Yes it's possible Pxl666 i use igm file with "External" type shader only restriction that i know is in the name infact the Blender shader it must be the same name of the igm file...
ciao ciao
Luca.
ciao ciao
Luca.

Last edited by Pinko5 on Thu Nov 13, 2008 7:17 am, edited 1 time in total.
thanks pinkoPinko5 wrote:Yes it's possible Pxl666 i use igm file with "External" type shader only restriction that i know is in the name infact the Blender shader it must be the same name of the igm file...
ciao ciao
Luca.
tried - doesn't work....either tried with extension - .igm and without - both fails - what i am doing wrong???
pixx attached
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- materr2.jpg (31.36 KiB) Viewed 9990 times
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- materr1.jpg (15.46 KiB) Viewed 9990 times
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- materr3.jpg (8.36 KiB) Viewed 9991 times
i dont know...which version of indigo/blendigo are u using pinko? im using newest blendigo/indigo and tried several igm's but none of them works...are u under windows? can this be related to blender??Pinko5 wrote:I dont know if the error can be xxxxx.igm try without.....i am working in these days on a scene with 2 external shaders and it works fine...
ciao
Luca.
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i use Indigo 1.1.14 and Blendigo 1.1.13 under windows xp pro, my shaders *.igm are both in the directory of my project i use Ruby and Diamond and they work very well... i see your image and the one reason that i could think is the extension in the name of your blender shader.....try without the extension (.igm)...
ciao
Luca.
ciao
Luca.

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- Posts: 51
- Joined: Thu Jul 03, 2008 10:46 pm
- Location: Berlin, Germany
- Contact:
@ Pinko - i see theres a problem with internal material names - i mean names within an igm file...i didnt get it exactly right but i see there seems to be a problem. did u try any other matt? like http://www.indigorenderer.com/joomla/in ... Itemid=107
or http://www.indigorenderer.com/joomla/in ... Itemid=107
do they work for u?
cheers
or http://www.indigorenderer.com/joomla/in ... Itemid=107
do they work for u?
cheers
regarding IGM's i figured that one has to check the names WITHIN an IGM file and make sure they are the same as the names within blender/blendigo tabs (they very often are not...) and pray...i still have problems with textured/displaced/bumped matts - u have to check uv layer names within blender/blendigo tabs and within IGM....pain
anyone can tell is there workaround?
anyone can tell is there workaround?
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