blendigo SW 1.1.10 (Beta)
Hi, i switched from blendigo 1.1.7 to this one, and now i cant export some scenes, got this error
"exporting object "wine_glass.001"
exporting mesh "Plane.007_Plane.007"
Traceback (most recent call last):
File "<string>", line 3981, in buttonEvt
File "<string>", line 3213, in exportStill
File "<string>", line 3151, in export
File "<string>", line 2639, in exportMeshs
File "<string>", line 2570, in exportMesh
ValueError: object "Plane.007_Plane.007" not found"
Actual name of plane object is Plane.007, dont know why script is doubling it.
But it works well in blendigo 1.0.9 and 1.1.7, how can i fix this?
"exporting object "wine_glass.001"
exporting mesh "Plane.007_Plane.007"
Traceback (most recent call last):
File "<string>", line 3981, in buttonEvt
File "<string>", line 3213, in exportStill
File "<string>", line 3151, in export
File "<string>", line 2639, in exportMeshs
File "<string>", line 2570, in exportMesh
ValueError: object "Plane.007_Plane.007" not found"
Actual name of plane object is Plane.007, dont know why script is doubling it.
But it works well in blendigo 1.0.9 and 1.1.7, how can i fix this?
ok @folks,
I have withdrawn this script today but I am thinking if smartden has gone missing there may be a small update in a few weeks to provide 'something' as a default for Indigo 1.1.xx(stable)...I guess we 'll have to wait and see...not intending or wanting to but if all else fails...
cheers
BF
I have withdrawn this script today but I am thinking if smartden has gone missing there may be a small update in a few weeks to provide 'something' as a default for Indigo 1.1.xx(stable)...I guess we 'll have to wait and see...not intending or wanting to but if all else fails...

cheers
BF
thanks for the positive comment
its nice to get one.. or two..
its a pity the scripts window is so limited in what you can do with it
and the blender window is so ugly in comparison to modern standards
perhaps after blender 2.50 things will be better
because there is no plan for indigo development its kind of hard to know what to do for the best to accomodate everything and make it hang together through the revisions with the min effort.
960 high is difficult for some I know but I didnt set out to provide this script for everyone
alas there is no zoom or scroll in the scripts window...
I can offer no remedies at this time other than eat lots of carrots, rotate your display/head
or save for a widescreen 
happy rendering


its a pity the scripts window is so limited in what you can do with it
and the blender window is so ugly in comparison to modern standards
perhaps after blender 2.50 things will be better
because there is no plan for indigo development its kind of hard to know what to do for the best to accomodate everything and make it hang together through the revisions with the min effort.
960 high is difficult for some I know but I didnt set out to provide this script for everyone
alas there is no zoom or scroll in the scripts window...
I can offer no remedies at this time other than eat lots of carrots, rotate your display/head


happy rendering

just a note about a bug reported re blended materials
when a blend map is used for blended materials the script wrongly writes a <blend_factor> statement as well as the map statements and indigo gives an error (obtusely) pointing to <texture>
therefore if you want to use this beta script for blends with a map you will need hand edit the .igs to remove the <blend_factor> line
HTH somebody
I suppose I could provide another beta with fixes but it seems likely smartden will supply an update soon so unless someone is desperate for it I'll probably leave it be as a known issue
when a blend map is used for blended materials the script wrongly writes a <blend_factor> statement as well as the map statements and indigo gives an error (obtusely) pointing to <texture>
therefore if you want to use this beta script for blends with a map you will need hand edit the .igs to remove the <blend_factor> line
HTH somebody
I suppose I could provide another beta with fixes but it seems likely smartden will supply an update soon so unless someone is desperate for it I'll probably leave it be as a known issue
For the few people still messing with it there were some bugs in the last version I feel bad about leaving so here's the script updated for 1.1.13
This is here until 31 Oct only
I played with the preview method but I'm not happy with it - will most likely revert to previous way
Big change is lights handling. I guess this is an experiment too.
Maybe you form an opinion about if it works for practical use or not
EDIT: files removed 1 Nov
anyone looking for a Blendigo script now needs to use the official Blendigo - an update of which is due out very soon
(we hear and hope)
This is here until 31 Oct only
I played with the preview method but I'm not happy with it - will most likely revert to previous way

Big change is lights handling. I guess this is an experiment too.
Maybe you form an opinion about if it works for practical use or not

EDIT: files removed 1 Nov
anyone looking for a Blendigo script now needs to use the official Blendigo - an update of which is due out very soon

Last edited by Big Fan on Sat Nov 01, 2008 9:28 am, edited 2 times in total.
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wow thanks! seems to be working so far.
Just a note about material previews. You will need to:
1. Create a new folder in your 1.1.13 directory "BLpreviews"
2. paste the preview files from Big Fan's previewmats.zip into that.
3. if you have it, copy the "(preview folder)\textures" folder into BLpreviews
4. find the squaretile.jpg and paste it into the new textures folder.
Or, instead of downloading the previewmats.zip, just download this and extract it to the 1.1.13 directory:
Just a note about material previews. You will need to:
1. Create a new folder in your 1.1.13 directory "BLpreviews"
2. paste the preview files from Big Fan's previewmats.zip into that.
3. if you have it, copy the "(preview folder)\textures" folder into BLpreviews
4. find the squaretile.jpg and paste it into the new textures folder.
Or, instead of downloading the previewmats.zip, just download this and extract it to the 1.1.13 directory:
- Attachments
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- BLpreviews.zip
- (2.38 MiB) Downloaded 273 times
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