Announcements, requests and support regarding the Blender Indigo export script
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Sep 15, 2008 5:36 am
so the bump is created through a procedural map.
That was in the name of the link I posted, you missed that I guess
Is your link to a render or a photo as stated ? Looking closer at reflections it looks like "smart blur" was used... I would say that the bump is smooth and broad, like with a large, smooth hammer finition, and indeed it has some layer of "dirt" sometimes ordered like the spot you mentionned, wich can be simulated with an exponent map. A simple phong with quite high of an exponent (+map) should be not that bad, my two cents.
obsolete asset
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F.ip2
- Posts: 160
- Joined: Thu Aug 10, 2006 11:05 am
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by F.ip2 » Mon Sep 15, 2008 1:37 pm
CTZn
that image is a PHOTO of a real object and not a rendering.
Any idea why Indigo might crash when using Ono's bump shader?
Claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
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by Big Fan » Mon Sep 15, 2008 1:57 pm
<sweet Jesus>
its most likely cos you havent unwrapped it mate
it works if you use it properly
now instead of posting for every itch and bitch in scatter gun fashion go away and learn to use the bloody thing
yeah I'm in a shitty mood but this stuff is just beyond my tolerance...
you aint gonna make Professor at this rate

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F.ip2
- Posts: 160
- Joined: Thu Aug 10, 2006 11:05 am
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by F.ip2 » Mon Sep 15, 2008 2:46 pm
Big Fan
what about keep your negativity to yourself boy?
As a side note it is unwrapped.
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
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by Big Fan » Mon Sep 15, 2008 3:24 pm
I havent been a boy for more than 35 years Claas
you have come here after a years abscence and downloaded a stand-in beta and you are concentrating on a tiny little obscure bit of it I am beginning to wish I hadnt put in there.
please go use the stable version 1.0.9 which has decent wiki docs
I refuse to help you
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F.ip2
- Posts: 160
- Joined: Thu Aug 10, 2006 11:05 am
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by F.ip2 » Mon Sep 15, 2008 5:41 pm
Than refuse to help - I will not ask you for any.
Seriously I have no clue what your problem is.
It is your script - Indigo is in beta.
It is normal in that case that questions are asked.
You would suck at my job with that behavior.
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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pafurijaz
- Posts: 12
- Joined: Mon Jun 26, 2006 9:53 pm
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by pafurijaz » Wed Sep 17, 2008 7:52 pm
Hi, I wanted to use the script, but some parts of the materials, is out of the screen!
But why should I set the height to 996 pixels?
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Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
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by Big Fan » Wed Sep 17, 2008 9:34 pm
hi,
Yup thats right this script version I am sharing with blenderheads while smartden is away on holiday was made for my screen which is 1280x960.
Unfortunately if you dont have a monitor that big (or bigger) you are out of luck at this time.
There is too much work to change it ATM - thats tough but thats the way it is -
However there is no need for you to use this particular script if it doesnt suit you.
You can carry on using an older blendigo/indigo as you would have had to anyway without me sharing this one.
Please come back in a while for smartdens next script that you can probably use just fine with a smaller screen
I am sure it will be much more efficient than this one anyway
thanks
BF
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pafurijaz
- Posts: 12
- Joined: Mon Jun 26, 2006 9:53 pm
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by pafurijaz » Thu Sep 18, 2008 12:42 am

ok, no problem, Thank you.
P.S.
WhiteRabbit He made an 'excellent interface for his script.

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n0_mad
- Posts: 6
- Joined: Mon Sep 01, 2008 5:20 pm
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by n0_mad » Thu Sep 18, 2008 3:51 am
Hi, i have question about RGB settings in material tab. Is there any work around to enter values greater than 1.0, except loading them from external file? Like in code below. I can enter 0.138 instead of 13.800, but i dont know how to enter 504.994 in Blendigo.
Code: Select all
<absorption_coefficient_spectrum>
<rgb>
<rgb>13.800 18.831 56.781</rgb>
<gamma>1</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>504.994 527.419 752.819</rgb>
<gamma>1</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.548 0.545 0.565</rgb>
<gamma>1</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
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MSUdom5
- Posts: 159
- Joined: Sun Jul 20, 2008 6:04 am
- Location: Mississippi, USA
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Contact:
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by MSUdom5 » Thu Sep 18, 2008 5:53 am
Use the RGB values as coefficients and the gain as a multiplier. For 504.994, enter .504994 and use a gain of 1000.
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n0_mad
- Posts: 6
- Joined: Mon Sep 01, 2008 5:20 pm
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by n0_mad » Thu Sep 18, 2008 8:32 am
Got it, thank you.
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Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
Post
by Big Fan » Mon Sep 22, 2008 7:58 pm
@all
A friendly reminder to people that this script will no longer be available here after the next few days and that I wont be around to provide 'support' for it.
I see a couple of hundred people or so have looked at it while its been here.
I hope you were able to try out/play with the recent Indigo stuff ok.
I think smartden should be back soon with an offical update to blendigo
(although I confess I have not heard from him about that or know when that might happen)
cheers
BF
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Pinko5
- Posts: 497
- Joined: Mon Feb 19, 2007 8:15 pm
- Location: Italy
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by Pinko5 » Mon Sep 22, 2008 8:16 pm
Tnx however BF for your effort!!!
Luca.

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Comm512
- Posts: 43
- Joined: Thu Apr 10, 2008 7:41 pm
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by Comm512 » Tue Sep 23, 2008 12:02 am
Hello,
Very cool exporter. But i have a question.
Can the space used by the py be smaller? I see some space between the upper and lower (the white line). I cannot see the whole script on my laptop.
I used it on my pc and all is fine.
I cannot seam to pan the exporter window like the other windows in blender. Is this normal? If i could enble that, i could use it on my laptop also
I don't know the impact of my question, so i hope its not too much trouble.
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