Different POV from blender to Indigo

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ryandaniels
Posts: 38
Joined: Sat Jan 19, 2008 3:13 pm

Different POV from blender to Indigo

Post by ryandaniels » Thu May 15, 2008 4:08 am

As you can see from these pictures;

Image
By ryandaniels at 2008-05-14 Image
By ryandaniels at 2008-05-14
It is rendering from different point of veiws.

Does anyone have a solution for this?

PS: I thought it may be indigo rendering from a different camera, but I moved the camera, and the indigo render changed too.

BbB
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Post by BbB » Thu May 15, 2008 4:41 am

Not sure I see any difference.

But I've noticed something like that in the past, mainly for very extreme lens width like very wide angle or very long lens.

Woo! Nice model by the way

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dougal2
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Post by dougal2 » Thu May 15, 2008 6:19 am

pan out a little and crop your image afterwards ;)

ryandaniels
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Post by ryandaniels » Thu May 15, 2008 9:04 am

BbB wrote:Not sure I see any difference.

But I've noticed something like that in the past, mainly for very extreme lens width like very wide angle or very long lens.

Woo! Nice model by the way
If you look at the edges, you can see in the indigo render, the edges of the object is closer to the edge of the picture than in the blender render.

Also, thanks for the compliment! :D

ryandaniels
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Post by ryandaniels » Thu May 15, 2008 9:05 am

dougal2 wrote:pan out a little and crop your image afterwards ;)
Yeah, I guess I'll end up doing that, I just thought there might be a in-blender fix.

BbB
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Post by BbB » Thu May 15, 2008 9:12 am

I would't give up if I were you. Most of the time the pov is identical. I've done a bit of compositing of BI and Indigo renders and it works fine generally to the few exceptions I mentioned.

neepneep
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Post by neepneep » Thu May 15, 2008 9:19 pm

I wonder if any of this is caused by the fact that Blender's camera lens & FOV are slightly different to real world camera's?

http://home.metrocast.net/~chipartist/B ... index.html

StompinTom
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Post by StompinTom » Fri May 16, 2008 1:19 am

ive noticed this two. when setting up shots for the last tower i did, sometimes the top of it got chopped off in the Indigo rendering whereas it was perfectly set up in Blender.
is it because theyre different camera models? is there a good way to convert?

Wedge
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Post by Wedge » Fri May 16, 2008 10:03 am

Hmmm...Perhaps it is a small issue where the number accuracy doesn't have enough digits? It does look uniformly inaccurate.
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