See, I'll have materials I can see inside of Blendigo, under the materials tab, but it doesn't export them, and they do not render.

It is all right what happened. you have two materials Aluminium and Plastic. The other two are emitters. And emitters are no materials. Therefore they will be not exported as materials but as meshlights.CryptoQuick wrote:I don't believe it's a layer issue, but thanks for the input, Vanessa.
Here's the .blend file, for your perusal, SmartDen.
http://www.superluminon.com/files/sonolumina_2p.zip
The only two materials that export for me are Plastic and Aluminum, even though I have settings for other materials.
You've right. Materials that assigned to Curves will be not taken in account. Thanx fpr bug report. I'll fix it ASAPVampyre wrote:I was having the same problem till just now
i was developing a scene with blendigo 1.0.4 , and indigo 1.0.4 and it worked fine. i switched to 1.0.5 for both , and now i get
fatal error : "The Mesh 'CurveCircle.023' tried to use the material 'ring glow' which has not been defined.
the circle s a bezeir curve, the ring glow material is an "emmitter material"
so i converted the curves to meshes before export, and now it works...
it seems like blendigo used to do this automatically?
p.s., thanks for blendigo! its awesome, i love the material editor
Wow, those changes made a big difference! I'll have to remember that Screw makes your normals wonky... It makes sense. And applying scale and rotation makes the lines on the normals more averaged. I don't know exactly what that means in terms of the renderer, but it might make a difference in the emitter?SmartDen wrote:It is all right what happened. you have two materials Aluminium and Plastic. The other two are emitters. And emitters are no materials. Therefore they will be not exported as materials but as meshlights.
For the next time, please look first if you scene rendered correctly befor you screaming: "It don't work!"
and check Normals on left and right spirals
and don't forget to apply scale and rotate
BTW Nice thing you modeled there
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