mapping images

Announcements, requests and support regarding the Blender Indigo export script
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Archiman86
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mapping images

Post by Archiman86 » Tue Apr 17, 2007 6:18 pm

I am trying to map an image in blender for a scene for my rendering. however, when i render it in indigo it doesnt show up..is it possible to do such things...?

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Cire
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Post by Cire » Tue Apr 17, 2007 6:27 pm

Make sure you assign the texture map in the exporter (not just the Blender material editor), and copy the map to the indigo root directory.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Wed Apr 18, 2007 6:43 am

doesn't even need to be in the root.
You just have to define the path inside the exporter ;)

AND you also can use only ONE UV-Map and only UV-Map.
Origin-map and stuff isn't supported in indigo ;)

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Cire
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Post by Cire » Wed Apr 18, 2007 7:09 am

Kram1032 wrote:doesn't even need to be in the root.
Thanks for the clarification . . . I just checked a while ago and discovered this change myself.


@Archiman86: Are you trying to texture map a mesh? . . . or use an image for background/HDRI lighting? The info provided so far applies to the first situation. As for the second, I haven't tried that yet myself.

Archiman86
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Post by Archiman86 » Wed Apr 18, 2007 7:11 am

I have a few images that I would like to use..I have not tried them again, because I am working on finishing up the modeling aspect of the ferrari. But I would like to place the ferrari symbol in a few locations on the car and also use an image for part of the backgorund...havnt decided what exactly yet.

Archiman86
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Joined: Wed Apr 11, 2007 7:10 am
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Post by Archiman86 » Tue Apr 24, 2007 2:21 pm

I am still having issues rendering in indigo. I have tow images here, first one is with yafray and second with indigo. I cant seem to get the image to show up in indigo.
Attachments
im1177379023.png
im1177379023.png (870.52 KiB) Viewed 6493 times
ferrari symbol.png
ferrari symbol.png (237.66 KiB) Viewed 6493 times

StompinTom
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Post by StompinTom » Tue Apr 24, 2007 2:25 pm

-only UV mapping is supported
-make sure your texture is a .jpg. i think there were a couple other formats that work but to be safe use .jpg
-make sure youve selected the texture in Blendigo (the Indigo exporter)
-make sure your texture file paths correspond to the ones in the exported .igs file (to see if it got exported correctly) and change accordingly

-make sure you know how to UV map and object
http://www.biorust.com/index.php?page=t ... l&tutid=85
http://en.wikibooks.org/wiki/Blender_3D ... UV_Mapping

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