Announcements, requests and support regarding the Blender Indigo export script
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Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
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by Archiman86 » Tue Apr 17, 2007 11:28 am
I have been posting this project i am working on, because I was looking for a good material to use for the paint. But I thought i would post a new topic seeing as how this question is about the glass...I cant seem to find the correct settings to get the glass in the windshield to look realistic..or transparent for that matter. I would appreciate any tips/tricks...thank you.
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- this is what it looks like right now...not transparent at all..and totally unrealistic...
- im1176778192.png (1003.54 KiB) Viewed 9286 times
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Tue Apr 17, 2007 12:33 pm
recalculate your normals outside. make sure the glass has thickness (not just a plane). use a transparent specular material with an ior of 1.5 or so, with no absorption.
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Tue Apr 17, 2007 2:46 pm
... and make sure there aren't any normal-smoothing errors. try the edgesplit modifier.
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Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
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by Archiman86 » Tue Apr 17, 2007 3:11 pm
I am still not getting any transparency...it is purely reflecting...it shows up transparent in the material preview.
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- im1176790791.png (1.09 MiB) Viewed 9244 times
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Tue Apr 17, 2007 4:44 pm
does it have thickness? post a .blend file.
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Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
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Contact:
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by Archiman86 » Tue Apr 17, 2007 5:23 pm
yes, i did add thickness to it. I think it might have to do with how it is modeled..or maybe with the settings in blender.....i am still kinda new at this.
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Attachments
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- ferrari_gtb-2.zip
- here is the .blend file. disregard the rough modeling job..i am still lernign the techniques..
- (173.45 KiB) Downloaded 234 times
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Cire
- Posts: 102
- Joined: Wed Dec 27, 2006 10:49 am
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by Cire » Tue Apr 17, 2007 6:44 pm
You need to close the mesh (in Edit mode, select all verts>W key>Remove Doubles) and then flip the normals to the outside (Ctrl+N).

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Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
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Contact:
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by Archiman86 » Wed Apr 18, 2007 1:35 am
hey, THANKS ALOT! it works great now. I am glad I submitted my ego enough to post a question on here...I HAVE LEARNED ALOT!
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- im1176828188.png (1019.13 KiB) Viewed 9156 times
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Cire
- Posts: 102
- Joined: Wed Dec 27, 2006 10:49 am
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by Cire » Wed Apr 18, 2007 3:37 am
No problem.
BTW: Nice modeling . . . keep up the good work!
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
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by Kram1032 » Wed Apr 18, 2007 6:32 am
looks great!!!
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