Desperate for Motion Blur corrections!
Desperate for Motion Blur corrections!
Hello,
What are the plans to correct Motion Blur? It's been quite a while that the bug around motion Blur has been submitted. (Reported Bug regarding child objects motion blur when parents are keyframed mentionned in every new version of blendigo)
Unless I'm mistaken, "Camera" motion blur used to work in a previous versions of Blendigo (long time ago) and it seems to work for other exporters. Would it be possible to implement for Blender? Either through a second check box beside the current "Motion Blur" checkbox or within the Camera Settings!
Also, I would also like to know if and when particles motion blur would be implemented?
Finally, (Just debating, not requesting), do you think that mesh deform through armature could ever be motion blured?
What are the plans to correct Motion Blur? It's been quite a while that the bug around motion Blur has been submitted. (Reported Bug regarding child objects motion blur when parents are keyframed mentionned in every new version of blendigo)
Unless I'm mistaken, "Camera" motion blur used to work in a previous versions of Blendigo (long time ago) and it seems to work for other exporters. Would it be possible to implement for Blender? Either through a second check box beside the current "Motion Blur" checkbox or within the Camera Settings!
Also, I would also like to know if and when particles motion blur would be implemented?
Finally, (Just debating, not requesting), do you think that mesh deform through armature could ever be motion blured?
Re: Desperate for Motion Blur corrections!
Hi fbrunell,
We will be doing a big refactor of the blendigo and Indigo code soon, during which we should fix the motion blur problems.
Deformation blur is planned to be implemented at some point later.
We will be doing a big refactor of the blendigo and Indigo code soon, during which we should fix the motion blur problems.
Deformation blur is planned to be implemented at some point later.
-
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Re: Desperate for Motion Blur corrections!
Oh that's exciting. Any details or timelines to share? What will be the bigger changes?OnoSendai wrote:Hi fbrunell,
We will be doing a big refactor of the blendigo and Indigo code soon, during which we should fix the motion blur problems.
Deformation blur is planned to be implemented at some point later.
Re: Desperate for Motion Blur corrections!
WOW!!! deformation motion blur... You just made my day... no, my week...
Yeah, dates, dates
Yeah, dates, dates

Re: Desperate for Motion Blur corrections!
Hello,
It's been a while. Any update on a timeframe ?
It's been a while. Any update on a timeframe ?
Re: Desperate for Motion Blur corrections!
Hi fbrunell,
We'll take a look at deformation motion blur support again after the 3.6 stable release.
It's definitely not the highest of priorities though, so I can't promise a given time it will be done by.
We'll take a look at deformation motion blur support again after the 3.6 stable release.
It's definitely not the highest of priorities though, so I can't promise a given time it will be done by.
Re: Desperate for Motion Blur corrections!
Sorry to nag about this but can we hope to at least get motion blur on particules soon (without deform)? I'm having to default on Cycles for some renders?
- Doug Armand
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Re: Desperate for Motion Blur corrections!
+1 for more updates to Blendigo. I am also being tempted more and more by Cycles - and I much prefer to keep using Indigo
Doug
Doug Armand
Doug Armand
Re: Desperate for Motion Blur corrections!
Hello Ono, any development on motion blur? I just noticed in the next release candidate for Blender 2.71 that Cycle will be able to perform Deformation Motion Blur. Could some of that code be reused and/or referenced within Blendigo.
Also, as I asked a while back (2 years I think), I seem to remember that camera movement could be motion blured in very old versions of Blendigo and can't seem to be able to have it working with Blendigo. Is there a parameter in the exported scene that I could change to have camera movement motion blured? That could at least help me in the mean time?
Finally, here is some of the points I would like to know if Blendigo will be able to perform soon :
1. Camera movement motion blur
2. Particules Motion Blur
3. Blendigo corrections on "child" objects translation when motion blur is activated
4. Deformation Motion Blur
5. Easy smoke rendering (that probablably has more to do with textures than Blendigo but heck, I had to ask (Looking at "Fire and Smoke Rendering from Cycle" in the Blender 2.71 : Cycles release notes)
I am totally sold to Indigo. I find the end results much sharper than Cycle but if we can't generate a scene to have it rendered, it leaves us with few options.
Thank you in advance,
Also, as I asked a while back (2 years I think), I seem to remember that camera movement could be motion blured in very old versions of Blendigo and can't seem to be able to have it working with Blendigo. Is there a parameter in the exported scene that I could change to have camera movement motion blured? That could at least help me in the mean time?
Finally, here is some of the points I would like to know if Blendigo will be able to perform soon :
1. Camera movement motion blur
2. Particules Motion Blur
3. Blendigo corrections on "child" objects translation when motion blur is activated
4. Deformation Motion Blur
5. Easy smoke rendering (that probablably has more to do with textures than Blendigo but heck, I had to ask (Looking at "Fire and Smoke Rendering from Cycle" in the Blender 2.71 : Cycles release notes)
I am totally sold to Indigo. I find the end results much sharper than Cycle but if we can't generate a scene to have it rendered, it leaves us with few options.
Thank you in advance,
- zeitmeister
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Re: Desperate for Motion Blur corrections!
CamMB is working in Indigo for C4D... Should be nothing related to Indigo itself but on Blendigo, as well as particleMB.
Grüsse, zeiti
Grüsse, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Desperate for Motion Blur corrections!
Ah good, that confirms what I suspected. It got something with the way Blendigo exports the scene. But looking at the exported scene file (.igs), I can't find any reference to something that may look like "Motion Blur". I even compared the files within Notepad++ without success.zeitmeister wrote:CamMB is working in Indigo for C4D... Should be nothing related to Indigo itself but on Blendigo, as well as particleMB.
I created a file with an ICO sphere and the cam moving (obviously in different directions). I can see clearly the sphere blured (a lot) and a fixed cube totally cristal clear. Since the CAM is moving quite fast, the cube should be blurred as well. Where is this value set. And How Blendigo could have set motion blur on objects but not the camera. That would mean that motion blur can be set either on :
1. All objects on one side and the camera on the second
2. Each objects individually (which could actually be usefull in certain cases) considering the camera as an object.
It would have to do with the way Blendigo sets this parameter for each exported objects. I checked the (.obj) file and can't get any more success there...
Obviously, I'm a newby on the coding side. But I can't imagine this would be complexe to fix.
As for Particules MB, could the problem be related. Would it just be that each particules, when exported, are not set to be motion blured...
Am I completely beside the track here?
Re: Desperate for Motion Blur corrections!
Hi.
In the IGS file there is no a concrete option with a boolean (true/false) to activate,...
It all depends in the exportation. For the objects, a list with every keyframe is created inside the model section, like this:
Then, indigo generates an integrated curve over the movement (all the keyframes involved in the setup) and this will be calculated.
For the cam the same:
Maybe the tag of motion blur in the cam was forgoted in your setup... take a look.
Edit: just noticed that seems that your test is from blendigo, good new then...
In the IGS file there is no a concrete option with a boolean (true/false) to activate,...
It all depends in the exportation. For the objects, a list with every keyframe is created inside the model section, like this:
Code: Select all
<model2>
<uid>9</uid>
<name>Cubo</name>
<geometry_uid>8</geometry_uid>
<scale>1</scale>
<rotation>
<matrix>
1 0 0 0 1 0 0 0 1
</matrix>
</rotation>
<keyframe>
<time>0</time>
<pos>-571.1999482120643 124.76726894811736 97.3160736174481</pos>
<rotation_quaternion>
<axis>0 0 1</axis>
<angle>0</angle>
</rotation_quaternion>
</keyframe>
..........................
For the cam the same:
Code: Select all
<camera>
<uid>3</uid>
<name>Camera</name>
<aperture_radius>0.0011249797503644935</aperture_radius>
<focus_distance>2000</focus_distance>
<sensor_width>0.036000000000000004</sensor_width>
<lens_sensor_dist>0.036000000000000004</lens_sensor_dist>
<exposure_duration>20</exposure_duration>
<lens_shift_up_distance>0</lens_shift_up_distance>
<lens_shift_right_distance>0</lens_shift_right_distance>
<autofocus/>
<aperture_shape>
<generated>
<num_blades>18</num_blades>
<blade_offset>0.4</blade_offset>
<blade_curvature_radius>3</blade_curvature_radius>
<start_angle>0.002</start_angle>
</generated>
</aperture_shape>
<keyframe>
<time>0</time>
<pos>582.4836892184867 -606.3498801189469 47.120066989253075</pos>
<rotation_quaternion>
<axis>-0.035612880777051846 -0.013432560515664476 -0.9992753819847422</axis>
<angle>0.7218445419145326</angle>
</rotation_quaternion>
</keyframe>
..............................
Edit: just noticed that seems that your test is from blendigo, good new then...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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