Blendigo (for Blender 2.5x) 3.0.14.1

Announcements, requests and support regarding the Blender Indigo export script
User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 5:43 am

Doug Armand wrote:
dougal2 wrote: Is the igm in question available for me to test here?
sure but its just a simple phong
The problem here is that blender's python has an issue with the UTF8 character "é" in fused's name in a comment in the packed .igm file !

I can't really put this error down to Blendigo, but I'll see if there's anything I can do.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Oct 27, 2011 5:59 am

dougal2 wrote:I can't really put this error down to Blendigo, but I'll see if there's anything I can do.
OK, so the actual problem is that the gold.igm file is encoded in the latin-1 character set, where the "é" character 0xE9 is valid, however as blender+blendigo are operating in UTF-8, this character becomes invalid as it decodes to something else (a character which requires some other specific characters to follow it).
There's no real solution to this, as igm files from users could be in any text encoding, and there's no additional info in or with the file telling us what encoding to use for it.
(python latin-1/utf-8 specifics: http://stackoverflow.com/questions/5552 ... ation-byte)

EDIT: issue is resolved by trying to decode the file in utf8, latin-1 and finally ascii in that order. if none of those work then the file will not be loaded.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by OnoSendai » Thu Oct 27, 2011 6:38 am

Hi Doug,
as a general principle, all Indigo XML files (.igm, .igs etc..) should be UTF-8 encoded.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by fused » Thu Oct 27, 2011 1:44 pm

Sorry about this. Older versions of cindigo did export igm files utf8 encoded, save my name.

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Jambert » Mon Oct 31, 2011 9:33 pm

Doug, would be nice to add bidirectional pathtracing CPU rendering mode.

thx

edit: sorry, I didn't see custom menu...

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Doug Armand » Tue Nov 01, 2011 5:03 am

dougal2 wrote:
dougal2 wrote:I can't really put this error down to Blendigo, but I'll see if there's anything I can do.
OK, so the actual problem is that the gold.igm file is encoded in the latin-1 character set.
Latin? What have the Romans ever given us eh?...... :lol: :lol:


But glad you've found the problem :wink:
Doug

Doug Armand

pvbeeber
Indigo 100
Posts: 23
Joined: Sat Apr 11, 2009 4:48 am

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by pvbeeber » Wed Nov 02, 2011 3:09 pm

Hi. I love the integration into the Blender working environment, but have looked all over for motion blur controls and can't find them. Has this not been implemented yet?

pvbeeber
Indigo 100
Posts: 23
Joined: Sat Apr 11, 2009 4:48 am

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by pvbeeber » Wed Nov 02, 2011 3:54 pm

Also, rendering an animation doesn't seem to work. It tries to render all frames simultaneously. A little disappointing since this worked fine in the last version.

fbrunell
Posts: 78
Joined: Wed Jan 06, 2010 3:05 pm
Location: Quebec, Canada

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by fbrunell » Wed Nov 02, 2011 11:46 pm

Windows 7
Blender 2.58.1 R38019
Blendigo 3.0.14.1
Indigo 3.0.14

Hello,

I've got a strange error message lately. I'm currently rendering an animation with the new Blender 3.0.14 (Yep, I'm SOOOO anxious to see the new release for full networking and automation support too) and got the following error in the log.

"WARNING: Discarded received frame, as incoming scene sequence number 0 does not match current scene sequence number 7."

I have 1 master with 3 slaves for my renders but with this error message is seams that the slaves are actually not participating in the render. I'm not crazy, this worked before with the current release.

Also, I've noticed from time to time that when I exit Indigo from Windows, the Indigo windows actually disapear but the process is still running. This creates a problem where all slaves are still attached to the previous Indigo session and do not connect to the new session. (Could it be related?) Here are the steps taken to render the current scene :

1. Loaded scene from Blender (File with multiple scenes)
2. Launched render with Indigo
3. Indigo starts normally (click manually on network rendering)
4. After desired sample count, click on stop in Indigo
5. Close Indigo
6. Go back in Blender
7. Change scene and launch render again
8. Indigo starts normally (click manually on network rendering)
9. No slaves connects
10. Go in task manager and see 2 Indigo process (one at 4% utilization and one at 95%)
11. Kill the 4% utilization process
12. After a couple of seconds, slaves connect to the active Indigo
13. In the log, I receive the error message for every single samples received from all my slaves.

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Headroom » Wed Nov 02, 2011 11:50 pm

Animation in Blendigo for Blender 2.5 (2.6?) is currently not working. I've posted that months ago!

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Nov 03, 2011 12:36 am

Headroom wrote:Animation in Blendigo for Blender 2.5 (2.6?) is currently not working. I've posted that months ago!
I know about this, and it's because Blender doesn't actually tell the exporter whether it's rendering a single image or an animation, and I cannot detect whether to export a queue file or launch a single instance. I'm still trying to think of a decent workaround.

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Jambert » Thu Nov 03, 2011 4:01 am

dougal2 wrote:
Headroom wrote:Animation in Blendigo for Blender 2.5 (2.6?) is currently not working. I've posted that months ago!
I know about this, and it's because Blender doesn't actually tell the exporter whether it's rendering a single image or an animation, and I cannot detect whether to export a queue file or launch a single instance. I'm still trying to think of a decent workaround.
2 or 3 years ago, don't remember when exactly, a little script was exported with .igs to start rendering. Was usefull to calculate in console_mode.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by dougal2 » Thu Nov 03, 2011 4:33 am

Jambert wrote:
dougal2 wrote:
Headroom wrote:Animation in Blendigo for Blender 2.5 (2.6?) is currently not working. I've posted that months ago!
I know about this, and it's because Blender doesn't actually tell the exporter whether it's rendering a single image or an animation, and I cannot detect whether to export a queue file or launch a single instance. I'm still trying to think of a decent workaround.
2 or 3 years ago, don't remember when exactly, a little script was exported with .igs to start rendering. Was usefull to calculate in console_mode.
I spoke to the Blender developers today about this issue. The necessary changes in Blender should be available in the next Blender release; I'll update Blendigo when the feature is available to use.

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by Jambert » Thu Nov 03, 2011 4:52 am

When export animation without autostart, it makes a .png all black file.

fbrunell
Posts: 78
Joined: Wed Jan 06, 2010 3:05 pm
Location: Quebec, Canada

Re: Blendigo (for Blender 2.5x) 3.0.14.1

Post by fbrunell » Thu Nov 03, 2011 12:55 pm

Headroom wrote:Animation in Blendigo for Blender 2.5 (2.6?) is currently not working. I've posted that months ago!

Sorry, my mistake, my e-mail was not clear :oops: ... I'm actually making a video by creating manually an animation rendering an "Image" from Blender not an "Animation".

The main problem was the fact that Indigo is still running even though I closed the apps and it is "sucking : for lack of better word" all slave available on my network!!!

I just noticed that 3.2 is out. I'll try to see if I still have this problem with the new version.


Edit: Ah, a good night sleep always helps to clear up things.... Are you saying that Networking does not work "at all" with "Indigo" 3.0.14? I tought is was only "Blendigo exports" that were not working! I just tried it again and I'm getting the same error with 3.0.14 even after reseting all slaves starting networking from Indigo! (WARNING: Discarded received frame, as incoming scene sequence number 0 does not match current scene sequence number 5.)

Post Reply
91 posts

Who is online

Users browsing this forum: No registered users and 5 guests