User interface updates and progress

General questions about Indigo, the scene format, rendering etc...
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fused
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User interface updates and progress

Post by fused » Fri Jun 04, 2010 11:40 pm

Hello,

I've been working on the user interface recently and changed quite a bit.

- New icons by Godzilla (sexy :wink: ) and toolbar reorganized
- The zoom overlay has been removed and replaced by a zoom slider and combo box
- The progress bar overlay has been removed and replaced by a progress bar on the bottom. When scene building is done it displays the time to the next image update
- I added a "render mode" option for easy tweaking without having to go back to the exporter (or editing the scene file)
(- Minor change: "Resolution" tab was renamed to "Render Settings")

If you have any wishes for UI changes and fixes, now is the time to tell me :)
newupdatedUI.png

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pixie
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Re: User interface updates and progress

Post by pixie » Fri Jun 04, 2010 11:49 pm

fused wrote:Hello,

I've been working on the user interface recently and changed quite a bit.

- New icons by Godzilla (sexy :wink: ) and toolbar reorganized
- The zoom overlay has been removed and replaced by a zoom slider and combo box
- The progress bar overlay has been removed and replaced by a progress bar on the bottom. When scene building is done it displays the time to the next image update
- I added a "render mode" option for easy tweaking without having to go back to the exporter (or editing the scene file)
(- Minor change: "Resolution" tab was renamed to "Render Settings")

If you have any wishes for UI changes and fixes, now is the time to tell me :)
newupdatedUI.png
- Allow the "render mode" to change without reloading the scene.
- Get rid of that horrific drop down menu and implement something like the "light layers" system.
- Give "white balance" and "tonemapping" some sliders

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fused
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Re: User interface updates and progress

Post by fused » Sat Jun 05, 2010 12:02 am

Hey pixie!
pixie wrote:- Allow the "render mode" to change without reloading the scene.
Thats unfortunately not possible currently. (But i'd like to see it, too :) )
pixie wrote:- Get rid of that horrific drop down menu and implement something like the "light layers" system.
Something like this is planned, we will also expose more settings for easy tweaking.
pixie wrote:- Give "white balance" and "tonemapping" some sliders
Good one! Will do :)

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Re: User interface updates and progress

Post by juan_irender » Sat Jun 05, 2010 12:20 am

Hey Fused, the interface looks better, I like Godzilla new icons.
BTW, I see a button to enable the GPU acceleration :D , hehe...

Thanks.
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Blender user :D

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Re: User interface updates and progress

Post by hcpiter » Sat Jun 05, 2010 1:36 am

cool, clean and nice. New icons and UI looks sweet
Ive got question about new future and update. Maybe You can guys make timeline for animation in light layers section something like animated multi-light in MW or Fry ?

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fused
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Re: User interface updates and progress

Post by fused » Sat Jun 05, 2010 2:16 am

@pixie
hideablecontent2.png
edit: cant get rid of the dropdown just yet :(

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Re: User interface updates and progress

Post by pixie » Sat Jun 05, 2010 2:41 am

fused wrote:@pixie
hideablecontent2.png
edit: cant get rid of the dropdown just yet :(
This last incarnation doesn't add much since they are very few options to begin with, perhaps if aperture and white balance were added in a common ground instead of having a place of their own for so few options added

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Re: User interface updates and progress

Post by fused » Sat Jun 05, 2010 2:57 am

pixie wrote:This last incarnation doesn't add much since they are very few options to begin with, perhaps if aperture and white balance were added in a common ground instead of having a place of their own for so few options added
fused wrote:we will also expose more settings for easy tweaking.
:)

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Re: User interface updates and progress

Post by pixie » Sat Jun 05, 2010 3:32 am

fused wrote:
pixie wrote:This last incarnation doesn't add much since they are very few options to begin with, perhaps if aperture and white balance were added in a common ground instead of having a place of their own for so few options added
fused wrote:we will also expose more settings for easy tweaking.
:)
:D You're the men!

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Re: User interface updates and progress

Post by dcm » Sat Jun 05, 2010 3:38 am

add : contrast/brightness/saturation pls :)

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Re: User interface updates and progress

Post by CTZn » Sat Jun 05, 2010 3:47 am

gamma correction !
obsolete asset

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Re: User interface updates and progress

Post by pixie » Sat Jun 05, 2010 4:54 am

Vignette control

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Re: User interface updates and progress

Post by fused » Sat Jun 05, 2010 5:02 am

all of these need changes to indigos core/tonemapping, so I cant do them right now. But I added tickets for them :)

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Re: User interface updates and progress

Post by Zom-B » Sat Jun 05, 2010 9:12 am

Histogram ftw
polygonmanufaktur.de

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Re: User interface updates and progress

Post by Godzilla » Sat Jun 05, 2010 11:23 am

UI Updates look great...

Would you mind changing the ratios in the zoom drop down to percents? it would be much more intuitive in my opinion. Also, could you add a 'fit to view' option wherein the larger dimension of the render would fit exactly (With a 5px border, or so) into the view port? This way we would be able to see the entire render more easily. :)

PS. Any updates on the dark version?

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