Hi!
I'm doing a tutorial and needs some
help with the lighting part of the tutorial.
Now you might say " why are you doing a tutorial
if you don't understand lighting in Indigo?"
Well you see I do to a point.
Ok so here's the deal...
Image 1 has 2 mesh emitters.
Notice how dark the top area of the image is.
Image 2 is covered with a cube with the bottom
removed. The 5 faces of the box emit light.
It gives nice uniform lighting but lacks highlights.
Now when I combine the 2 lighting methods
I don't get the uniform lighting.
The render always ends up like Image 1.
So my question is... How do I get the best of both worlds?
And before you say Violet I have tried that and I didn't get the results
I am looking for. So either I don't know what I am doing or Violet is not the answer.
Lighting help wanted.
Lighting help wanted.
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- Image 1
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