Few Questions Reguarding Animation
Few Questions Reguarding Animation
I've never seen it done, so I'd like to try it.
I'm going to attempt to make a quick animation, around 30 seconds or a minute, in Indigo. The resolution won't be anything big, it will be 320x240 at 12 frames second. It will also feature simple materials and sunlight. I hope to get time spent on each frame down to a few minutes.
Either way, I need to know a few things. First, what setting can I change to achieve a good render time? Can I set up Indigo to stop rendering a frame after a curtain benchmark is achieved and start rendering the next? And does Indigo output to a movie file or create a bunch of png images?
How advanced is animation support in Indigo?
I'm going to attempt to make a quick animation, around 30 seconds or a minute, in Indigo. The resolution won't be anything big, it will be 320x240 at 12 frames second. It will also feature simple materials and sunlight. I hope to get time spent on each frame down to a few minutes.
Either way, I need to know a few things. First, what setting can I change to achieve a good render time? Can I set up Indigo to stop rendering a frame after a curtain benchmark is achieved and start rendering the next? And does Indigo output to a movie file or create a bunch of png images?
How advanced is animation support in Indigo?
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- Joined: Fri Feb 23, 2007 4:38 pm
Right now you'd have to render each frame separately as if it were a still image and stitch them together later. One thing that effects render time hugely is ray depth. Try lowering it from the default of 1,000 to a couple hundred or less, although I highly doubt that you'd get renders at a few minutes per frame even then. I'm trying something similar, but only a 4 second long one at 25 fps, leaving each frame overnight.
You can make Indigo halt after a specific time, but you can't halt after a specific number of samples per pixel yet. You will have to start each frame manually.
You can make Indigo halt after a specific time, but you can't halt after a specific number of samples per pixel yet. You will have to start each frame manually.
Some Exporters do support animation by exporting a scene file for each frame!
(just search the Forum!!)
If You search the Forum you'll also find some (short) Indigo animations:
link 1
link 2
link 3
I'm interested about your animation project.... using Indigo 0.8t2 is a good Idea,
because of the overall Speed Improvements, use Hybrid mode
!
(just search the Forum!!)
If You search the Forum you'll also find some (short) Indigo animations:
link 1
link 2
link 3
I'm interested about your animation project.... using Indigo 0.8t2 is a good Idea,
because of the overall Speed Improvements, use Hybrid mode

polygonmanufaktur.de
I'm able to get a good bit a grain gone in five minutes. So at 12 frames/second it would take an hour for a second of footage. A minute video would take two months.
But this is with 0.7. 0.8 might same me some time.
Either way, I'd like some ideas on what to animate. Keep it simple and all but interesting at the same time... I'm thinking a ball on a tall ramp, maybe falling down it and knocking something over...

Either way, I'd like some ideas on what to animate. Keep it simple and all but interesting at the same time... I'm thinking a ball on a tall ramp, maybe falling down it and knocking something over...
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- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
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