General questions about Indigo, the scene format, rendering etc...
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Anthony
- Posts: 251
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by Anthony » Fri Apr 13, 2007 5:58 pm
For some reason in one of the pictures, I've turned on set smooth and if you look closely where the orange bit and the Shiny metal on the "Hand" meet, it's reflecting black. This also happens on the finger tips and some other reflectiony bits. This doesn't happen when I use ugly Solid Shading for some reason. I am using Blender and Exporting with Blendigo. I am using Indigo 0.7 t7. Any Ideas on how to get rid of this?
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Attachments
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- Robot Set Smooth. By the way the sphere is set smooth too.
- im1176434025.png (435.49 KiB) Viewed 2322 times
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- Robot Set Solid
- im1176434840.png (444.52 KiB) Viewed 2322 times
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zsouthboy
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by zsouthboy » Fri Apr 13, 2007 6:10 pm
It's a normal smoothing problem.
Use the "edgesplit" modifier on the mesh, in blender.
Re export.
Should be great!
BTW Great design! I like it!
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Anthony
- Posts: 251
- Joined: Fri Mar 02, 2007 6:42 pm
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by Anthony » Fri Apr 13, 2007 6:25 pm
Thanks Southboy that worked as far as I can tell. What does the Edgesplit modifier do exactly? I can't spot any changes to the mesh.
Heheh Slurm
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DaveC
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Contact:
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by DaveC » Fri Apr 13, 2007 9:57 pm
Now, there, you see? If you'd shown me the problem I'd have said edgesplit modifier. It breaks the mesh depending on the angles of adjacent faces, forcing those edges to be sharp. Cool pics.

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Stur
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by Stur » Fri Apr 13, 2007 11:52 pm
Is it to say that's it is useless to force edges as "sharp" if they are already < 30° when using the edgesplit modifier ?
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Kram1032
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by Kram1032 » Sat Apr 14, 2007 4:17 am
You don't need to use spheres with set smooth, as long as they're meant to be perfect and not used as lightsource
you just have to rename it ______.sphere

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Kram1032
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by Kram1032 » Sat Apr 14, 2007 8:21 am
Use the Edgesplit modifier and define edges that are meant as "sharp" by either set the angle or/and "define them as sharp" (selcet, shit+E, sharp edge... Maybe it also was Ctrl+E, but I think it was Shift)
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Anthony
- Posts: 251
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by Anthony » Sun Apr 15, 2007 10:27 am
I have the Uffizi probe in FLOAT format. I got it off DaveC. You can get it in EXR format if you want
HERE along with some other ones
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mrCarnivore
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by mrCarnivore » Mon Apr 16, 2007 7:15 pm
I wouldn't use .float since they are ridiculously large. I'd rather convert the .hdr to latlong with hdrshop and then convert the .hdr to .exr. And everything works fine.
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