Light Bulb problem

General questions about Indigo, the scene format, rendering etc...
Anthony
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Light Bulb problem

Post by Anthony » Sun Mar 18, 2007 6:46 pm

I am having problems rendering a lamp with a lightbulb. All I am getting is this. This is an aerial view because I was trying to see whether it was illuminating anything inside the lamp. I think it might be something to do with it automatically setting the exposure but I am not sure how to change it manually
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OnoSendai
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Post by OnoSendai » Sun Mar 18, 2007 6:49 pm

Strange...
make sure your bulb glass is double sided, with correct normals.
Try Rendering the scene with an external light so we can see what's going on!

Anthony
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Post by Anthony » Sun Mar 18, 2007 7:16 pm

Hmmmm now you can't actually see the bulb but what is strange is that you can't see the light emitting fibre mesh either. There is supposed to be orange glass but you cant really see it and I want to know how to make it less transparent but yet again I don't know how.

PS this is from a different angle
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Kram1032
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Post by Kram1032 » Sun Mar 18, 2007 10:34 pm

looks very strange...

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Kosmokrator
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Post by Kosmokrator » Sun Mar 18, 2007 10:51 pm

i think is scale problem......the light react strange...
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neepneep
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Post by neepneep » Mon Mar 19, 2007 12:53 am

Or else add a ground plane? Maybe the light is bouncing off the lamp and into oblivion

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CTZn
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Post by CTZn » Mon Mar 19, 2007 7:14 am

There is supposed to be orange glass but you cant really see it and I want to know how to make it less transparent but yet again I don't know how
Just in case: absorbtion is the contrary of transparency, so the higher the value the more opaque it is. And I second what neepneep says, putting things in vaccum is not a good setup, it's likely the shadow terminators will compute for ever...

Anthony
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Post by Anthony » Mon Mar 19, 2007 8:18 am

Where is this "Absorbtion" you speak of

Anthony
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Post by Anthony » Mon Mar 19, 2007 4:10 pm

Grrrrr again you can't see the fibre, you also can't see the glass but on the ground plane there is orange so it is definitely emitting. This is with not extra lights.
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SmartDen
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Post by SmartDen » Mon Mar 19, 2007 11:00 pm

looks like MLT is turned off :?

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CTZn
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Post by CTZn » Tue Mar 20, 2007 12:12 pm

Anthony, can you please give the version of Indigo and exporter you are using, and also do you hand edit xml's or not ? This is important since Indigo has changed these last months and not all exporters support all features.

The Absorbtion I'm talking about is a tag of your glass material in the xml.

Anthony
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Post by Anthony » Fri Mar 23, 2007 9:23 pm

I use 0.6 test 6 blender exporter thats all I know with 0.6 test 6

And I don't hand edit stuff cause I don't know how. By the way those other renders weren't the final renders they were screwy cause I didn't render them for long but there is still a problem because I can't see the light emitter through the glass which is weird. I don't really care if I get my lamp finished cause I'm not really working on it now but still something weird is going on

mrCarnivore
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Post by mrCarnivore » Fri Mar 23, 2007 9:36 pm

Has the glass of the bulb thickness?

You have to model glass physically correct like a solid object in indigo to work correctly? So you have to extrude the whole glass part of the bulb to give it a thickness. Also check for correct directions of normals afterwards!

Deus
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Post by Deus » Sat Mar 24, 2007 12:15 am

Looks cool

Anthony
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Post by Anthony » Sat Mar 24, 2007 9:18 am

Yup the bulb has thickness. Grrr Stupid Lamp. I know I'll go into the materials and make the bullb 100percent transparent.

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