This object is the tanglecube: http://mathworld.wolfram.com/Tanglecube.html
To-do:
1. Hook up ISL/Winter evaluation (0-based potential function for position+time)
2. Render some 3D fractals with Indigo
I hoped it would but that's still intriguing !lycium wrote:Finally, about the "practicality" of this implementation: it's not intended to be an important core feature, and it surely won't be the way to render NURBS or subdivision surfaces directly
Not even Maya I recon. Comparison doesn't hold reason howeverlycium wrote:besides which I'm not aware of any 3D modelling packages which directly support general implicit surfaces in this way.

Awesome! That's great to know, and Houdini looks really interestingCheesestraws wrote:Houdini supports this.
lycium wrote:2. Render some 3D fractals with Indigo
Hmmm... How do you define the gradient of a fractal?lycium wrote: the normal is everywhere the gradient of this potential function.