


hi, your render looks super!
I am still not able to get good results

Regards, Phil
Yes, its modeled according to your advice in the glass test scene,OnoSendai wrote:ZomB:
That's a great wine glass model (the left one).
Is it modeled according to the glass test thread specs: http://www.indigorenderer.com/joomla/fo ... .php?t=637.
If so, can u make the model public? Then I'll make a standard test scene with it. (or you could do that)
Either way, if you send me the model, i'll chuck it up for download.
good Eyes you got boy!CTZ wrote:There's something weird, tho, certainly that's correct but looks weird: the way the table reflects in the glass is not uniform, albeit the table itself is uniformly lit.
Code: Select all
<g_spectrum>
<rgb>
<rgb>
0.932 0.902 0.859
</rgb>
</rgb>
</g_spectrum>
Thanks dude for the updated Table... very Handy!!!8bstudio wrote:ZomB, very good your tests! I'm not be able to obtain same results...![]()
Here new table with coefficients:
http://www.8bstudio.com/bonus/scattering-new.pdf
Soon I'll try v0.7t2 me too!! Bye and great job Ono!!!
instead of (right):<phase_function>
<henyey_greenstein>
<g_spectrum>
<uniform>
<value>0.917 0.956 0.982</value>
</uniform>
</g_spectrum>
</henyey_greenstein>
</phase_function>
So I have to render the beer again...<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.917 0.956 0.982</rgb>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
Code: Select all
<ior>1.33</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>0.0</uniform>
<rgb>
<rgb>1.7320 2.3220 2.8470</rgb>
</rgb>
</absorption_coefficient_spectrum>
<precedence>10</precedence>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0.0310 0.048 0.066</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
Code: Select all
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>R G B</rgb>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
I played a lot with the size of the material, this is why I think there is somewhere a unit problemSSS Materials are (very) dependent of Model size... if your merlot is to transparent, try to raise the size of your model...
Do not worry, better some answers as nothing, my computers can only test 1 or 2 parameters per day (or week)Sorry that I can't answer all questions Embarassed
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