<!--OBJECTS DEFINITION-->
<scenedata>
<!-- OBJECT -->
<mesh>
<name></name>
<embedded>
<normal_smoothing></normal_smoothing>
<expose_uv_set>
<index></index>
<name></name>
</expose_uv_set>
<vertex pos="x y z" normal="xn yn zn" uv0="nn nn" uv1="mm mm" uv2="qq qq"/>
<triangle_set>
<material_name></material_name>
<tri>aa bb cc</tri>
</triangle_set>
</embedded>
</mesh>
</scenedata>
.:: Documentation part three
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