Sunlit scene via XML
Sunlit scene via XML
As a new user to Indigo, I'm trying to figure things out by reading the various tutorials and examples provided. I'm having a great deal of trouble trying to achieve a sunlit scene. By sunlit I am referring to a bright sunny day at about early afternoon. For some reason my images come out drastically under lit and while the shadows are nice and hard the scene isn't lit to that effect.
Is there anyone out there that has xml of a sunlit (as described above) scene that might be able to help? I would appreciate any help.
Is there anyone out there that has xml of a sunlit (as described above) scene that might be able to help? I would appreciate any help.
thats an tonemapping issue
try to experiment with postscale and/or burn:
try to experiment with postscale and/or burn:
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>2</post_scale>
<burn>4</burn>
</reinhard>
</tonemapping>As far as i know prescale controlls the brightness of midtones and postscale mapps the brighter pixels to pure white. (don't know how i could write what i mean - damn englishWhat's the real difference in result with tweaking pre or post scale ?
Oh sorry, ctzn is right, with indigo <0.7 the burn should be under 1Beware rizzo, if you are not using Indigo 0.7t1 or above, burn must be under 1. Try then 0.6 or lower.
Hi everyone and thank you for the responses! I am using Blender to model my scene. I am using the Version 6 Beta 3 export script with Indigo 0.6.
The tutorial for this says that I can just put a sunlight lamp in my scene and I turn the Env Type to SunSky. I do this yet it comes out dark and with bluish tint. I tried the examples above, but none have worked.
Is there anyone who might have an example of a great sun lit scene (early afternoon, bright, blue, sunny SunSky) so that I may look through the XML and see if I may find my problem?
I'm lost, but hopping you fellows might be able to help me
Thank you
The tutorial for this says that I can just put a sunlight lamp in my scene and I turn the Env Type to SunSky. I do this yet it comes out dark and with bluish tint. I tried the examples above, but none have worked.
Is there anyone who might have an example of a great sun lit scene (early afternoon, bright, blue, sunny SunSky) so that I may look through the XML and see if I may find my problem?
I'm lost, but hopping you fellows might be able to help me
Thank you
Hi,
I hope this helps:
It seems that the exporter writes tonemapping twice, but I choose reinhard in the gui.
Regards, Phil
I hope this helps:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scene>
<renderer_settings>
<width>800</width>
<height>600</height>
<metropolis>true</metropolis>
<large_mutation_prob>0.1</large_mutation_prob>
<max_change>0.02</max_change>
<max_num_consec_rejections>100</max_num_consec_rejections>
<bidirectional>false</bidirectional>
<russian_roulette_live_prob>0.7</russian_roulette_live_prob>
<max_depth>1000</max_depth>
<strata_width>14</strata_width>
<logging>false</logging>
<save_untonemapped_exr>false</save_untonemapped_exr>
<save_tonemapped_exr>false</save_tonemapped_exr>
<halt_time>-60</halt_time>
<frame_upload_period>20</frame_upload_period>
<image_save_period>20</image_save_period>
</renderer_settings>
<tonemapping>
<linear>
<scale>0.000800</scale>
</linear>
</tonemapping>
<tonemapping>
<reinhard>
<pre_scale>1.000000</pre_scale>
<post_scale>3.000000</post_scale>
<burn>0.800</burn>
</reinhard>
</tonemapping>
<skylight>
<sundir>-0.000000 -0.010154 0.999949</sundir>
<turbidity>2.000000</turbidity>
<sky_gain>0.005000</sky_gain>
</skylight>
<camera>
<pos>6.910276 -6.507640 1.379397</pos>
<up>-0.004638 0.017713 0.999832</up>
<forwards>-0.724549 0.689047 -0.015568</forwards>
<aperture_radius>0.017500</aperture_radius>
<focus_distance>2.000000</focus_distance>
<aspect_ratio>1.33333</aspect_ratio>
<sensor_width>0.035000</sensor_width>
<lens_sensor_dist>0.038281</lens_sensor_dist>
<white_balance>E</white_balance>
</camera>
<material>
<name>Default</name>
<diffuse>
<colour>1 1 1</colour>
</diffuse>
</material>
<material>
<name>Au.nk</name>
<phong>
<nk_data>nkdata/Au.nk</nk_data>
<exponent>500.000</exponent>
</phong>
</material>
<include>
<pathname>geom_test_sunlight.xml</pathname>
</include>
<plane>
<normal>0 0 1</normal>
<dist>-0.000001</dist>
<material_name>Default</material_name>
</plane>
<!-- Cube -->
<model>
<pos>0.000000 0.000000 0.000000</pos>
<scale>1.0</scale>
<rotation>
<matrix>
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000
</matrix>
</rotation>
<mesh_name>Cube</mesh_name>
</model>
</scene>Regards, Phil
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Hi all,
I am experiencing the same issue as Rizzo.
I can't manage to simulate a sun-lit space.
The indigo version i use is 0.6 through the new sketchup exporter.
This is an early try out with meshlight (blackbody light assigned) in window surfaces.
Someone can give me a hint on using the sky and bright sunlight to lit this scene?
It is turning blue when using sky/sun.
Thanks
Mesh light version:

I am experiencing the same issue as Rizzo.
I can't manage to simulate a sun-lit space.
The indigo version i use is 0.6 through the new sketchup exporter.
This is an early try out with meshlight (blackbody light assigned) in window surfaces.
Someone can give me a hint on using the sky and bright sunlight to lit this scene?
It is turning blue when using sky/sun.
Thanks
Mesh light version:

hmmm... blueish tint?
Sounds, as if you did NOT used "SunSky", but "Background lighting" with default blender sky colour settings... Check, if you REALLY have choosen "SunSky" in the drop down menu....
If so and the mistake is there, nevertheless, then make the sky black....
If this doesn't work either, post a bug^^
Sounds, as if you did NOT used "SunSky", but "Background lighting" with default blender sky colour settings... Check, if you REALLY have choosen "SunSky" in the drop down menu....
If so and the mistake is there, nevertheless, then make the sky black....
If this doesn't work either, post a bug^^
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
