Polarisation and Brewster's angle
- Kosmokrator
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yes very cool but what is exactly pollarization of light?i mean what we can archieve with this method?less noise?more quality?more acuracy of rendering?
Last edited by Kosmokrator on Mon Dec 11, 2006 5:08 am, edited 1 time in total.
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For example, for those of you wondering what this is for, a photographer can put a polarizer filter on his/her lens to filter reflections in a pond (the surface of the water *disappears* if you turn it just right), or enhance the blueness of the sky in a landscape picture.
It's just another step towards Indigo emulating reality exactly.
For example, look at the picture on this page: http://www.bhphotovideo.com/bnh/control ... ype=search
It's just another step towards Indigo emulating reality exactly.

For example, look at the picture on this page: http://www.bhphotovideo.com/bnh/control ... ype=search
zsouth, yikes that's a gigantic filter!
I use polarizers in astronomy quite a bit. If you take two polarized filters and rotate them together you can knock down the incoming light to something under 5% (I think). Also if you have the same two polarizing filters and look through them at glass (with a laptop screen behind) you can see strain and stress points inside the glass. Mostly use the polarizers to look at the moon and not get blinded from the bigger telescopes.
p.s. ono, will the polarization be a property of the glass material or something we can add and control?
I use polarizers in astronomy quite a bit. If you take two polarized filters and rotate them together you can knock down the incoming light to something under 5% (I think). Also if you have the same two polarizing filters and look through them at glass (with a laptop screen behind) you can see strain and stress points inside the glass. Mostly use the polarizers to look at the moon and not get blinded from the bigger telescopes.
p.s. ono, will the polarization be a property of the glass material or something we can add and control?
"To be, or not to be" That is a question?
control
it would be nice if it was something that we could control in the material as compared to only the camera, i know that certain materials reflect light from different angles better than others and certain materials polerize light themselves, i also think some materials have changing polarization of light, for example thin layers of oil on water. however, it would be nice it this wasnt a necessary statement in the material code as many people would have absolutly no idea how to get this effect working or looking nice.
it would also be cool if you could make this effect effectable by a texture.
this seems to be the biggest advance of indigo compared to biased renderers like yafray.
it would also be cool if you could make this effect effectable by a texture.
this seems to be the biggest advance of indigo compared to biased renderers like yafray.
a shiny monkey is a happy monkey
Is it cpable of calculating polarized light rotation by opticaly active materials? It can be used for interesting effects. For example some opticaly active biomolecules rotate the polarized light plane differently at different wavelenghts so you can "select" the wavelenght that goes throught. A simple setup to see this would be a lamp, two filters and a glass of corn syrup (glucose and fructose are optically active). Place the glass of syrup between the filters and place the lamp behind this sandwich. Rotate only one filter slowly and see the color of the syrup change in the colors of the rainbow because when you rotate the filter you "select" the color that passes throught at this exact angle. And when the axis of the two filters are perpandicular and no light should go throught, the will actually be some light going throught because the sugar dephases it and it no longer is polarized perpendicular to the second filter.
Did that make any sense?
Its not necessairy for realism it would just be cool if it did it 
Did that make any sense?


It made sense to me, but I think I'm gonna stop corn right now, sounds psychedelic
I think OnoSendai's point was a bit more basic, while it would already make reflections and refractions even better !


Steps, one by oneOnoSendai wrote:i didn't add polarisation so that we could all use polarising filters, tho that might be nice.

The polarisation effects on reflection won't be configurable. Rather they arise naturally from the Fresnel equations for reflection from a dielectric or metal, which differ for the components of the light in the different polarisation directions.
Maluminas: I'm not gonna try and do anything that complicated
Maluminas: I'm not gonna try and do anything that complicated

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