j/k

I've been trying to get set up with solidworks and was told their "raytracer" gave photorealistic pictures. I've been using Alibre (export to) > blender > and now to indigo. All I know is the simple stuff I've been able to get with blender and indigo blows away CAD renderers. Do you get really high # face and high # vertice meshes from solidworks to blender?Big Fan wrote:(Solidworks >) Blender > Indigo
somtimes the VRML mesh out of SW is not great...![]()
and I wish for a solution to normals arrives from heaven![]()
but I luv Blender![]()
it is the next best to INDIGO![]()
![]()
both of which will take over the world some day![]()
yeah I know too many smilies...I couldn't help it
Can't remember where I just heard this joke, but here it is:Ono-Sendai wrote:I hand-edit XML like a real man!!!
j/k
hehehehe thats a revolution....dogfin wrote:Can't remember where I just heard this joke, but here it is:Ono-Sendai wrote:I hand-edit XML like a real man!!!
j/k
- I edit my files with VI.
- Oh yeah? I use Emacs.
- pff, I use Ed.
- Ed? thats for loosers, I just use 'cat' and pipes.
- What? I use a hex editor and alter my file system directly.
- You're so lazy that you use a hex editor? I use a battery and and some wire to send signals in the PS/2 port manualy.
- Yes, but that requires a pre-packaged battery, I rub my feet on the carpet and use a coat hanger to enter the bits into the motherboard directly.
I personaly just use blender, and then any manual tweeking to the file is done in Emacs.
dogfin -
Users browsing this forum: No registered users and 61 guests