Render turning all yellow
Render turning all yellow
I have zero emitters in my scene. Zero. Just sun/sky.
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That's the wierd part. It's the same scene I used in my other wip. It worked fine when I reverted to the original version.
@zomB : How would I check that?
Edit : Since indigo is physically accurate by design, im thinking it wouldn't matter if a bit of light leaked out, since the scene still had a lot to go on.. I mean, shouldn't indigo just be rendering what you see? For that matter, why is tonemapping even neccesary. Sorry, just a thought.
@zomB : How would I check that?
Edit : Since indigo is physically accurate by design, im thinking it wouldn't matter if a bit of light leaked out, since the scene still had a lot to go on.. I mean, shouldn't indigo just be rendering what you see? For that matter, why is tonemapping even neccesary. Sorry, just a thought.

Okay, well here's the skp
http://www.megaupload.com/?d=2R25DLOI
As I mentioned, fixed the problem by reverting to and old version. Still, I think it would be good for myself and others to know whats behind this issue.
http://www.megaupload.com/?d=2R25DLOI
As I mentioned, fixed the problem by reverting to and old version. Still, I think it would be good for myself and others to know whats behind this issue.
That's not entirely correct.ZomB wrote:Check if your sun is under the horizon line and has negative values for height position.
Normally the color should be purple if it is, but maybe its also the same problem here
The sky-colour more or less is gradient based
Deep-violet is the colour you get at midnight. Deep-yellow is at 3h after sunset.... Or something^^ (It's a very rough number, especially as I dunno, how far the sun goes down the horizon after 3h^^)
Simply don't use a time, where the sun isn't visible between the horizon and the zenith - anything beyond the horizon gives crazy unrealistic values, based on a continuing of the sky-time-gradient...
Btw, you can also design "never", which is if the sun is at 0 0 0

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