Hi! I'm a Blender user for two years and a half but I am totally new to Indigo. I have discovered it through Blendernation website,and I have been very impressed by all the images that I have seen.
Well, Indigo seems very interesting. The example that I have seen are amazing, but I can’t achieve to render anything of my own scenes.
Until now, I have only been able to check the xml files provided with indigo 0.5 and 0.6…
Each time I launch a rendering from one of my own Blender files (using the 0.5 exporter script provided in Blender V.2.42a), I get soon this sad message :
Fatal Error :
SceneLoader Except : No “Spectrum” element Found in background element.
What does it mean ? Please can you tell me what is a Spectrum element ? it is a complete mystery for me. Something to do with lighting ?
Thanks in advance !
Philippe.
SceneLoader Except : No “Spectrum” element Found in backgrou
Salut Philippe,
welcome here
, please forget the 0.5 version of the exporter.
try the 0,6 version.
The spectrum means that you have some mesh emitters in your blender scene.
please take a look on the reference documentation, there are three possibilities by the spectrum.
If you have Python knowledges, you can also have a look on the exporter script
this halso helps to understand.
(the emitter is not well documented)
oups I forgot something, the background!
Try with sunlight, or with map
For what you described, I just suppose you have a problem with different versions, I mean indigo and blender exporter!
What versions are you using?
regards, Phil
welcome here
try the 0,6 version.
The spectrum means that you have some mesh emitters in your blender scene.
please take a look on the reference documentation, there are three possibilities by the spectrum.
If you have Python knowledges, you can also have a look on the exporter script
(the emitter is not well documented)
oups I forgot something, the background!
Try with sunlight, or with map
For what you described, I just suppose you have a problem with different versions, I mean indigo and blender exporter!
What versions are you using?
regards, Phil
Hi Phil !
I have used only the 0.5 exporter script, because I thought it was compatible and I didn't know that a newer hads been released.
I have used it to export from Blender V2.42a and tried to render in Indigo 0.5 and 0.6. I'm working under Windows XP Home Edition Sp2 on a Intel P4 3GHz with 2GB of Ram dual channel.
Being totally hopeless at programming, I fear Python like I fear snakes !
I have deleted all the lamps of my initial project and added only one Sun Lamp : Same result.
I have added a plane with Emit factor above my scene, as light emitter :
Same result.
All my materials have been set to Lambert and Phong.
I must say that I have half a dozen of UV textures in my scene... Can they be the cause of crash ?
Philippe.
I have used only the 0.5 exporter script, because I thought it was compatible and I didn't know that a newer hads been released.
I have used it to export from Blender V2.42a and tried to render in Indigo 0.5 and 0.6. I'm working under Windows XP Home Edition Sp2 on a Intel P4 3GHz with 2GB of Ram dual channel.
Being totally hopeless at programming, I fear Python like I fear snakes !
I have deleted all the lamps of my initial project and added only one Sun Lamp : Same result.
I have added a plane with Emit factor above my scene, as light emitter :
Same result.
All my materials have been set to Lambert and Phong.
I must say that I have half a dozen of UV textures in my scene... Can they be the cause of crash ?
Philippe.
Code: Select all
<background>
<spectrum>
<rgb>
<rgb>1 1 1</rgb>
</rgb>
</spectrum>
</background> Spectrum
Thanks a lot Manitwo !
I will try it as soon as possible.
-----------
Well, I have done some trials using the 0.6 exporter and Indigo 0.6, with quite simple blender files, and I can render now.
I think that the best way to get a result is to make first a rendering with only simple objects like cubes or spheres, with every materials set up.
This way, one can render quite fast and tweak each material at will before launching a big file and... crashing !
I should have thought of this before trying with big files !
Philippe.
I will try it as soon as possible.
-----------
Well, I have done some trials using the 0.6 exporter and Indigo 0.6, with quite simple blender files, and I can render now.
I think that the best way to get a result is to make first a rendering with only simple objects like cubes or spheres, with every materials set up.
This way, one can render quite fast and tweak each material at will before launching a big file and... crashing !
I should have thought of this before trying with big files !
Philippe.
