After working through the "Blender 2.4 / Indigo 0.5 Tutorial / Manual - version 0.12" a few times now,
i got stuck at some peculiar problem. But see for yourselves:

The window seems to reflect the ground, but this should be impossible -
I didn't activate any raymirroring in Blender before exporting to XML.
That's what I use:
Blender 3D 2.42a -> XML Script -> Indigo 0.6 Test 1
This file contains the blendfile (packed) and the xml file with the texture:
http://home.arcor.de/gottofdarkness/Bil ... cene10.rar
XML file only:
http://home.arcor.de/gottofdarkness/Bil ... sunsky.xml
I played with several settings in export and materials (all three available); for the ground mesh, the windows
and the world texture (which is or should be just white). But i never got rid of this strange mirror-bug?-thing.
Would be nice if anybody could help me with this, thanks

