General questions about Indigo, the scene format, rendering etc...
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Whaat

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by Whaat » Tue Jun 12, 2007 9:00 am
I understand how Indigo calculates the value of the bump map (quadratic function with a,b,c coefficients...). My question is, does the final value for a given pixel, correspond to a physicial dimension? For example, if the quadratic function calculated at a given pixel is equal to 0.03, does that mean that the point on the surface is in effect raised a distance of 0.03 meters (or some other unit...)??
I expect not. Still, it would be nice if there was some way to correlate the bump map gain to a real-world value. It would definitely help beginners find the correct value quicker.
Whaat
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Kram1032
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by Kram1032 » Wed Jun 13, 2007 1:26 am
the b-value gives the height, I thought...
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Whaat

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by Whaat » Wed Jun 13, 2007 5:05 am
Kram1032 wrote:the b-value gives the height, I thought...
OK, but with what units? meters?
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deltaepsylon
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by deltaepsylon » Tue Jun 26, 2007 1:20 pm
probably. cuz like, in blendigo, 1 blender unit = 1 real world/indigo meter. so probably, dunno, i think its in meters.

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Kram1032
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by Kram1032 » Tue Jun 26, 2007 8:14 pm
yes, I guess so, dunno, exactly, though.
I think, noone asked that before but simply did trial-error xD
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