Physical basis for bump map gain?

General questions about Indigo, the scene format, rendering etc...
Post Reply
5 posts • Page 1 of 1
User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Physical basis for bump map gain?

Post by Whaat » Tue Jun 12, 2007 9:00 am

I understand how Indigo calculates the value of the bump map (quadratic function with a,b,c coefficients...). My question is, does the final value for a given pixel, correspond to a physicial dimension? For example, if the quadratic function calculated at a given pixel is equal to 0.03, does that mean that the point on the surface is in effect raised a distance of 0.03 meters (or some other unit...)??
I expect not. Still, it would be nice if there was some way to correlate the bump map gain to a real-world value. It would definitely help beginners find the correct value quicker.

Whaat

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Jun 13, 2007 1:26 am

the b-value gives the height, I thought...

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Post by Whaat » Wed Jun 13, 2007 5:05 am

Kram1032 wrote:the b-value gives the height, I thought...
OK, but with what units? meters?

User avatar
deltaepsylon
Posts: 417
Joined: Tue Jan 09, 2007 11:50 pm

Post by deltaepsylon » Tue Jun 26, 2007 1:20 pm

probably. cuz like, in blendigo, 1 blender unit = 1 real world/indigo meter. so probably, dunno, i think its in meters. :?:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Jun 26, 2007 8:14 pm

yes, I guess so, dunno, exactly, though.
I think, noone asked that before but simply did trial-error xD

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 73 guests