Glass lighting

General questions about Indigo, the scene format, rendering etc...
Post Reply
6 posts • Page 1 of 1
Skatoony
Posts: 8
Joined: Tue Apr 24, 2007 5:10 am
Location: England

Glass lighting

Post by Skatoony » Tue May 08, 2007 6:58 pm

Well I'm still attempting to get the hang of using Indigo, but ran into a rather bothersome problem. When lighting a scene with a sun light in Blender, I find anything that is glass (specular, transparent and 1.52 IOR) is far duller than the plane (which uses a phong material, 0.8 RGB and 1.5 IOR).

Here's a sample of what I'm trying to do recently (after 7 hours rendering): http://cosmic-dreams.net/im1178580339.png

Does anyone know what I'm doing wrong?

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Tue May 08, 2007 7:08 pm

You have to use lower absorbtion values. Then the glass will become more translucent and therefore less dark.

Skatoony
Posts: 8
Joined: Tue Apr 24, 2007 5:10 am
Location: England

Post by Skatoony » Tue May 08, 2007 7:11 pm

Will try soon - Indigo just caused my first ever blue screen under Vista (PAGE_FAULT_IN-NON_PAGED_AREA) so I need to figure out where I got to :?

Skatoony
Posts: 8
Joined: Tue Apr 24, 2007 5:10 am
Location: England

Post by Skatoony » Tue May 08, 2007 7:28 pm

Sorry for double post - lowered the absorbtion values and they're much brighter than before. Cheers! :)

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Tue May 08, 2007 7:34 pm

No problem mate.

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Wed May 09, 2007 12:13 am

more than likely you've got a bad stick of memory btw

Post Reply
6 posts • Page 1 of 1

Who is online

Users browsing this forum: Majestic-12 [Bot] and 56 guests