Exponent map test

General questions about Indigo, the scene format, rendering etc...
User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 08, 2007 4:37 am

If IoR is kinda low, the parts that have high exponent, still wont look very reflective...
you have to set IoR as high as possible, if you want a perfect mirror, I.e.

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Tue May 08, 2007 5:32 am

thank you Kram!
uhhmm :roll: you mean the high-ior gives you reflection, and exponent gives you specularity? sorry for the stupid question..

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 08, 2007 5:49 am

hmm... myba, you mean the correct thing. dunno.

low IoR - dark reflection (IoR 1 = no reflection == black, except if the ball is transparent)

high IoR - bright reflection (IoR ininite = reflects as much as light falls on material)

low exponent - blurry/noisy reflection (Exponent 0 or 1, dunno exactly, if 0 is possible = looks like diffuse)

high exponent (or simply use specular instead of phong) - sharp reflections. (infinite Exponent == specular == perfectly sharp reflection)

vansan
Posts: 67
Joined: Fri May 04, 2007 2:35 am

Post by vansan » Tue May 08, 2007 8:28 am

CTZn
Thanks, I understand now. Why are you guys using so conspirative naming? :lol: I think it's great for glass paintings (sand-bursting technique).

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 08, 2007 8:29 am

such names are cool 8)
yup, sanded glass is a perfect sample for that :D

Post Reply
20 posts

Who is online

Users browsing this forum: No registered users and 58 guests