does anyone still use/require linear tonemapping?
if so, typically what scale values do you use (depends on the scene, i know, but give lower - upper limits) ?
linear tonemapping
I have set up .005 as a default in the Blender exporter. This seems to be ok for general sun light scenes.
But you can sort of turn the sun into a moon if you set blueish white balance and set linear lower like .000001 or something around there.
But you can sort of turn the sun into a moon if you set blueish white balance and set linear lower like .000001 or something around there.
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Hey dougal...
I'm shure you ask this because you wan't to bring linear Tonemapping
into Violet (many thanks for your work there!!!)
there are much more also interesting Tonemapping approaches than
Reinhard & linear, just google a bit.... here are two links:
link 1
link 2
btw: raising the maximum Reinhard limit from 0-10 to 0-20 would be great too...
I'm shure you ask this because you wan't to bring linear Tonemapping
into Violet (many thanks for your work there!!!)
there are much more also interesting Tonemapping approaches than
Reinhard & linear, just google a bit.... here are two links:
link 1
link 2
btw: raising the maximum Reinhard limit from 0-10 to 0-20 would be great too...

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