Compression of .igi
(I answer in german, as this is written in geman:))IMSabbel wrote:Fourth: Du hast auch nicht die Weisheit mit Löffeln gefressen.
Was hat das damit zu tun? Niemand hat Weisheit mit den Löffeln gegessen... (außer vielleicht in irgendeinem kranken Versuchslabor... o.O )
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25% smalling the scene isn't that less at 50Mb...
every third scene, you save one scene

so you can have 4/3 the amount of scenes than if you'd use not compressed scenes... -> 133,333...%
Most of the ideas, that you claimed to be useless, wont give better renderresults, that's true, but they'd add comfort, speedity (optimisation) and user friendlyness... which is very important, especially for new users, too

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No, it's not my paper and I'm not specificly liking it. I found it after about 2 minutes searcihng the net with google.IMSabbel wrote:Sorry Carnivore, but i am with deus.
First: maybe its your paper, but the content isnt really great at all (meaning the algorithm=useless, probably just a result of some publish or perish in action).
Why do you think it's useless? I think the approach is not bad at all.
If you follow my argumentation in the above post, they should (in theory at least) be noticably better than non-image-specific compression algorithms.IMSabbel wrote:Second: Image compression algorithms are _margially_ better than general algorithms (look at maximumcompression, for example)
If there's a flaw in my argumentation (don't just say "in theory" is the flaw) then slap it into my face.

If they fail, they only do beacuse they were designed to handle other data. It's not a problem per se that happens in all image compression algorithms.IMSabbel wrote:Third: They will fail horribly at floating point images. Really horrible. And even more on Indio-style ones.
No, I don't think specifically high about myself (in contrast to Deus). I like to give an argumentation when I want to prove a point and not just state that I know it is like this or that...IMSabbel wrote: Fourth: Du hast auch nicht die Weisheit mit Löffeln gefressen.
It might be pointless of Ono wasted his time trying to implement a compression algorithm to get 25% reduction instead of adding more useful features to indigo, I agree. But it is not useless if he got the working code from somebody else and ust had to integrate it into his code...Deus wrote:yeah. 25% reduction = pointless. Next useless feature please.
I think you are confusing not-worth-the-work with has-got-negative-effect-on-the-whole-software!
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No I'm not "dying to co-develop indigo", I was just offering my help. If it's not needed, that's ok for me.Deus wrote:EDIT: I am gonna be real real nice right now. Carnivore you seem to be dying to co-develop indigo. I suggest you start with doing something you want yourself. Why dont you start by creating an API that can generate indigo xml... then you do two birds with one stone.
Last time I checked, offers for help and trying to get attention were different things, maybe not where you come from...
Wow, this thread took a turn for the worse quickly.
Here are my thoughts:
I don't care about the .igi filesizes on my disk - I've got probably 2 TB amongst all my crap here, 50 megs is a pittiance.
However, having less data go over my network makes it faster. Period.
That, to me, is useful. Trading some CPU time for network time almost always makes sense.
Here are my thoughts:
I don't care about the .igi filesizes on my disk - I've got probably 2 TB amongst all my crap here, 50 megs is a pittiance.
However, having less data go over my network makes it faster. Period.
That, to me, is useful. Trading some CPU time for network time almost always makes sense.
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