Clean render...

General questions about Indigo, the scene format, rendering etc...
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12 posts • Page 1 of 1
Miseca
Posts: 5
Joined: Thu Mar 15, 2007 5:48 am

Clean render...

Post by Miseca » Sat Mar 17, 2007 6:20 am

Hi, im spanish user, and is my first post...
i think that indigo is a very good renderer, i like.

Well my question is this...

http://personal.telefonica.terra.es/web ... 988847.png

This render took 7 hours... but i see that the render is no clean... how this

http://personal.telefonica.terra.es/web ... ol24gh.jpg

and this other took 1 hour..

http://personal.telefonica.terra.es/web ... 036896.png

What i am doing bad ? Sorry my english


<metropolis>true</metropolis>
<large_mutation_prob>0.1</large_mutation_prob>
<max_change>0.02</max_change>
<max_num_consec_rejections>100</max_num_consec_rejections>
<bidirectional>true</bidirectional>
<russian_roulette_live_prob>0.7</russian_roulette_live_prob>
<max_depth>1000</max_depth>
<strata_width>14</strata_width>
<pre_scale>3.000000</pre_scale>
<post_scale>1.000000</post_scale>
<burn>0.8


Thk to all in advance and sorry my poor english...

Bye

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Mar 17, 2007 7:12 am

It's the indirect light, I'd say...
Indirect light needs very long to get noisefree...
you use 0.6? ('cause of bidir and burn)

These pics look awesome! If you want to get them noisefree faster, you have to use more direct light, but I'd say, you just have to render it longer! Indigo needs a lot of time!
Also, I'fd say, 0.7.5 is faster than 0.6.6...

Which App do you use?

Welcome to Indigo comunity, btw ;)

Miseca
Posts: 5
Joined: Thu Mar 15, 2007 5:48 am

Post by Miseca » Sat Mar 17, 2007 7:58 am

Wow how many questions for me ... ;)

now i dont have problems for long time render...

My indigo is last estable .6
only have a skylight from blender... (sunlamp) in this scene.

In indigo only i can have one sun...

I will have render with background and various meshlight this scene or only with variuos meshlight?


Thk another time... ;)

Miseca
Posts: 5
Joined: Thu Mar 15, 2007 5:48 am

Post by Miseca » Sat Mar 17, 2007 8:03 am

Depend of this parameters this noise ?

<max_num_consec_rejections>100</max_num_consec_rejections>

<strata_width>14</strata_width>

I believe that i read that strata width dont have efect in render ... in version .6

Thk.

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Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Sat Mar 17, 2007 8:50 am

miseca what equipment u have? cpu and ram most....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Mar 17, 2007 8:58 am

only with meshlight, I'd say... I mostly don't like bg-light... (Sometimes, it looks nice, through)

<max_num_consec_rejections> will slow down the render, the higher the value is, as far as I know, but it will give better quality ;)

<strata_width> depends on if you use mtl. or pathtracing mode... as far as I can see it in your scenes, you're using mtl, so it shouldn't effect the scene (or? Never really thought about that... But there's a description in the inifile.txt...)

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat Mar 17, 2007 9:53 am

You are right Kram, <strata_width> is used with path tracing (mlt off). Actually it's not implemented anymore in 0.7tx issues.

Transparent/glossy surfaces and subsurface scattering take more time to converge, because light is scattered in an unpredictable fashion; this creates a higher level of noise, thus needing more time to converge.

Me parece que no has echo nada mal ;)

Miseca
Posts: 5
Joined: Thu Mar 15, 2007 5:48 am

Post by Miseca » Sat Mar 17, 2007 9:59 pm

Thk o deberia decir gracias ;)

My pc is a pentium dual 2.8 ghz y 1 gb Ram.
Nvidia 7500 se

i will probe with more meshlight and background off

well, there is a post that the people put your scenes with render and the
xml file too?

I think that learn more with this...

Thk people...!

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Mar 17, 2007 10:44 pm

Miseca wrote:well, there is a post that the people put your scenes with render and the
xml file too?
Sorry, I don't get, what you mean...

No problem, through ;)

IanC
Posts: 147
Joined: Thu Aug 24, 2006 4:46 am

Post by IanC » Sun Mar 18, 2007 12:50 am

Using a sunlight, I find, makes it take a lot longer to get a clean image, particularly when you have reflective or refractive objects.

Miseca
Posts: 5
Joined: Thu Mar 15, 2007 5:48 am

Post by Miseca » Mon Mar 19, 2007 6:21 am

Thk for reply, i find that in the same time 7-8 hrs. this pic with 3 emitlight
look fine.


http://personal.telefonica.terra.es/web ... hlight.png

And this one, same scene but only a sunlight.

http://personal.telefonica.terra.es/web ... nlight.png

Yeahh, now i can render various test too, but with scene in interior ...

now, i believe that this render are fine.... ;)


I will post new render next time...

Bye

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Mar 19, 2007 7:03 am

looks good :D

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