General questions about Indigo, the scene format, rendering etc...
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tizxx
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by tizxx » Tue Mar 13, 2007 2:05 am
All WORKS FINE...
Non problems...
I'll try in HP xw4400 - Intel Core 2 Duo (2 CPU x 2.67GHz) E6700
with 4 GB DRAM...
Windows Vista Business 64 Bit
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Kram1032
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by Kram1032 » Tue Mar 13, 2007 2:10 am
4 speculars with increasing exponent?
Is it "void.nk"?
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OnoSendai

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by OnoSendai » Tue Mar 13, 2007 2:10 am
They're normal phong materials.
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Kram1032
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by Kram1032 » Tue Mar 13, 2007 2:12 am
Ah, sorry^^ mixed them up.
I actually meant phongs.

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OnoSendai

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by OnoSendai » Tue Mar 13, 2007 2:16 am
it's not void.nk btw, it just has a diffuse colour with rgb 0,0,0
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Kram1032
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by Kram1032 » Tue Mar 13, 2007 2:24 am
aha. Looks quite the same...

maybe a bit less greyish...
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tizxx
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by tizxx » Tue Mar 13, 2007 2:45 am
This is the default scene...
when you install Indigo fro the first time...
there are non null material ...
I'll post another render.. soon
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Kram1032
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by Kram1032 » Tue Mar 13, 2007 2:48 am
aha^^
I didn't render the very first testscene

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tizxx
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by tizxx » Tue Mar 13, 2007 3:02 am
This is the metals test...
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Kram1032
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by Kram1032 » Tue Mar 13, 2007 3:07 am
ah, yes^^
That's one, I know

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eman7613
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by eman7613 » Wed Mar 14, 2007 3:18 am
how many mutations are you getting a second with this? i have a similar system but i use XP so id like to see speed difference between the generations. (& number of threads you run it with)
Yes i know, my spelling sucks
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tizxx
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by tizxx » Wed Mar 14, 2007 3:36 am
2 THREAD ... THE MUTUATION I DON'T KNOW.
Ono is possible to write these information in .igi file
the time to rendered, the number of thread and
the number of mutuation...
Then with tone mapper we can re read these information...
is very useful... option...