READ THIS POST! CALLING ONE AND ALL! HELP IF YOU CAN!

Discuss stuff not about Indigo.

Would you help?

not sure
3
27%
yes
2
18%
no
6
55%
 
Total votes: 11

cooldude
Posts: 16
Joined: Wed Sep 24, 2008 6:54 pm

READ THIS POST! CALLING ONE AND ALL! HELP IF YOU CAN!

Post by cooldude » Wed Sep 24, 2008 6:55 pm

Hello there there I know that this project may not sound of interest to many but we need your help (especially since this might seem sort of simple to those of you who are advanced at this) There is a pokemon 3d mmorpg project (i know for most its a thing of the past, but thats beside the point). They have a limited staff and the project has been going on for about 6 years now and they need your help. Please help contribute. Its fairly simple and they use the Blender program but they have to work on the rest of the game plus modeling the pokemon which has a great delay on the game. If we could at least get a few people to help that would be great.

If you want you can make the basic form of the model or even the do the model fully or incomplete (if you get tired of it)Pm and I'll give you my email to send me the file and someone else can finish it up. (you'll get credit)


http://z00ttheater.com/website/pokedex/ here is some of their work so far.

the main site: http://z00ttheater.com/website/projects/1

and the forum: http://www.z00ttheater.com/ekaiyo/index.php

Please leave a post and vote on the poll.

The pokemon model should have 700-800 triangles and so far the limit of polygons is 2000.

Here's the link that shows whats done, what's in progress, and ones that haven't been done or claimed. Picked one that is not claimed.
http://z00ttheater.com/website/pokedex/modelling

The models are made in Blender, 3Ds max, Maya but any program that can export to .X file or .obj format is good. Or maybe to a format that you can load from a tool that can export to .X - as long as you give coders .X files, we don't ask how you create them. Show moomoo your work (as he is the leader of the graphics artists), and if he agrees, you can help.

Create a low-poly (maximum 2000 polygons) pokemon model. It has to be fully textured, it's libs have to be welded into body, not sticked into it. No polygon lossage - if an area which is represented by 4 polygons can be represented by one, downsize. Model has to be created as a mesh. Of course it has to be SHAPED like the pokemon you were creating. There are many pictures of the pokemon online. Use them as a reference. Check this topic also:

http://z00ttheater.com/ekaiyo/index.php?topic=720.0


http://www.z00ttheater.com/ekaiyo/index.php?topic=792.0


PLEASE HELP! THANK YOU!
Last edited by cooldude on Tue Apr 14, 2009 4:47 pm, edited 5 times in total.

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aleksandera
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Post by aleksandera » Wed Sep 24, 2008 9:19 pm

I cud model some of these creatures, no problem. Yust
need some reference images.

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CTZn
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Post by CTZn » Thu Sep 25, 2008 3:25 am

Same here, though I'd start with one single poket bastard as try out. That said, I don't use Blender, is it mandatory ?
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zsouthboy
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Post by zsouthboy » Thu Sep 25, 2008 7:03 am

You realize, of course, that Nintendo has trademarks on... practically every Pokemon, Pokeballs, Pokedex in addition to the name of the game itself..

The project looks good (seriously. I expected a typical "fan made game" piece of crap)! But they WILL hear from Nintendo's lawyers, which is unfortunate.

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CTZn
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Post by CTZn » Thu Sep 25, 2008 7:42 am

I'm still willing to model a pokee-pokee if reference images are given, I'm sure lawyers do care of nintendo artists happyness also, and artists love to see their work taken as a reference (if not claimed differently of course).

They are not going to sue fans, right ?
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Kram1032
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Post by Kram1032 » Thu Sep 25, 2008 8:02 am

could be a naive thought of mine and yours but probably not.

cooldude
Posts: 16
Joined: Wed Sep 24, 2008 6:54 pm

reference

Post by cooldude » Thu Sep 25, 2008 8:51 am

HERE is a reference guide for those of you who are willing. I hope that they dont hear from nintendo.

http://bulbapedia.bulbagarden.net/wiki/ ... Dex_number

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CTZn
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Post by CTZn » Thu Sep 25, 2008 9:14 am

Are you planning to do all of them or only earth type, any limitation in the project as compared with the wiki database ?
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cooldude
Posts: 16
Joined: Wed Sep 24, 2008 6:54 pm

Post by cooldude » Thu Sep 25, 2008 9:24 am

You can also use 3Ds max if you want to

cooldude
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Post by cooldude » Thu Sep 25, 2008 9:27 am

all of them and so far we have 95

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Kram1032
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Post by Kram1032 » Thu Sep 25, 2008 9:28 am

and which?

cooldude
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Post by cooldude » Thu Sep 25, 2008 9:30 am

click on the first link provided above that had pokedex in it

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Kram1032
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Post by Kram1032 » Thu Sep 25, 2008 10:04 am

ah, I see :)

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aleksandera
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Location: Slovenia

Post by aleksandera » Thu Sep 25, 2008 12:05 pm

I kinda don't have time to check all this stuf out. If you need help,
than send me the reference images from the caracter I shall model.
My email is available here. What is the maximum cound of the
poligons, are triangles allowed?

Regards,

Aleksander

cooldude
Posts: 16
Joined: Wed Sep 24, 2008 6:54 pm

Post by cooldude » Thu Sep 25, 2008 12:27 pm

700-800 triangles and 1000 polygons (sometimes ranges on how big it is )

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