Dwarf Fortress - new version :)

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CoolColJ
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Dwarf Fortress - new version :)

Post by CoolColJ » Sun Dec 09, 2007 2:02 pm

man this is an interesting game - kinda like Sim dwarf with ascii visuals 8)

Originally posted by inff:
[QB] New version of DF is out!

Games for Windows magazine 3 page artice:
Image
http://tigsource.com/articles/2007/06/2 ... f-fortress

the Z axis is amazing (btw DF is only game that simulates crashing of ocean waves) :
Image

Reviews:
http://playthisthing.com/dwarf-fortress
http://dubiousquality.blogspot.com/2006 ... tress.html
http://everything2.com/index.pl?node_id=1835116

Youtube gameplay movie:
http://youtube.com/watch?v=JnUz_BfShUw


DF is the deeper game ever made:

# The world is randomly generated with distinct civilizations, dozens of towns, hundreds of caves and regions with various wildlife.

# The world persists as long as you like, over many games, recording history and tracking changes.

# Command your dwarves as they search for wealth in the mountain.

* Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
* Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
* Support the nobility as they make demands of your populace.
* Keep your dwarves happy and read their thoughts as they work and relax.
* Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths.
* Build floodgates to divert water for farming or to drown your adversaries.
* Much much more...

# Play an adventurer and explore, quest for glory or seek vengeance.

* Meet adversaries from previous games.
* Recruit people in towns to come with you on your journey.
* Explore without cumbersome plot restrictions.
* Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map.
* Accept quests from the town and civilization leaders.
* Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
* Z coordinate allows you to move seamlessly between dungeon levels and scale pyramids fighting adversaries above and below.

# The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more.
# A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
# Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
# Add new creatures, weapons, plants, metals and other objects via modifiable text files.
# Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).

http://www.bay12games.com/dwarves [/QB]

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zsouthboy
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Post by zsouthboy » Sun Dec 09, 2007 5:21 pm

Neat!

I don't know what's going on, but i'm trying it.

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lycium
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Post by lycium » Sun Dec 09, 2007 5:35 pm

heeeeeeey they're playing go (and white is in deep trouble)! now that's truly the best game ever, and one of the few perfect things (along with mathematics) in this universe.


enlightenment is this way --> http://playgo.to/interactive/

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Neobloodline
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Post by Neobloodline » Sun Dec 09, 2007 5:37 pm

I'll bite. It's got to be as fun as the browser game B.O.T.S. II... and that game is addictive.

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OnoSendai
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Post by OnoSendai » Sun Dec 09, 2007 6:06 pm

worst graphics ever :)

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lycium
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Post by lycium » Sun Dec 09, 2007 6:08 pm

OnoSendai wrote:worst graphics ever :)
however, as the author of a super-realistic rendering system, you'll have to acknowledge a little bit of bias ;)

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OnoSendai
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Post by OnoSendai » Sun Dec 09, 2007 6:11 pm

heh...
Why don't they just draw some really simple tiles tho.
Even programmer art would look better than ASCII :)

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lycium
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Post by lycium » Sun Dec 09, 2007 6:13 pm

fair enough, so maybe programmer art was too much to ask from a writer and a mathematician ;)

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CoolColJ
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Post by CoolColJ » Sun Dec 09, 2007 7:41 pm

apparently there is a sprite set for it, I'm investigating....

really needs mouse control....

this is like throwback to the Ultima days :lol:

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lycium
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Post by lycium » Sun Dec 09, 2007 8:18 pm

<3 ultima 7

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CoolColJ
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Post by CoolColJ » Sun Dec 09, 2007 10:15 pm

Originally posted by inff:
[QB] And new version is up! Lot of bug fixes and better performance:
http://www.bay12games.com/dwarves/

And here is my graphic pack, just overwirte with the original files:
http://rapidshare.com/files/75327018/df ... k.rar.html

Screenshot:
Image



Ofcourse you can make your own version by editing init file, downloading different tilesets from wiki:
http://www.dwarffortresswiki.net/index. ... acter_sets
http://www.dwarffortresswiki.net/index. ... phics_sets [/QB]

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Kram1032
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Post by Kram1032 » Sun Dec 09, 2007 11:43 pm

OnoSendai wrote:heh...
Why don't they just draw some really simple tiles tho.
Even programmer art would look better than ASCII :)
I think, it's great: It's not that easy to find correct ascii symbols for everything O.o

But maybe, you can ask for the source and add graphics yourself :P xD

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zsouthboy
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Post by zsouthboy » Mon Dec 10, 2007 3:34 am

Well, the universe generation could be used as a start - write a program to turn that into polys - then import into Indigo.

I think an OpenGL port of this would be neat, with the default still being ASCII characters as the textures.

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yttrium88
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Post by yttrium88 » Tue Dec 11, 2007 2:22 pm

Dangit! Why now!?!?

It's finals week!!!

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Kram1032
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Post by Kram1032 » Wed Dec 12, 2007 1:42 am

I DLed it... It *has* OpenGL :) (you can replace the smiley-dwarves by "graphics" dwarves :)) - the background stays ASCII, though...

I didn't figure out, how to build anything, though...

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