Maxwell 2.5 - Fire

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SaphireS
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Maxwell 2.5 - Fire

Post by SaphireS » Tue Dec 14, 2010 6:39 pm

Maxwell 2.5 was just released, including Fire:
Maxwell Fire is an interactive tool which provides instant results while setting up a scene. Now Maxwell Render users can preview scene lighting and materials in seconds. And unlike other interactive style render solutions, Maxwell Fire IS:

Compatible with ALL Maxwell Render materials and features
A truly interactive workflow – integrated in plug-ins and Maxwell Studio
Entirely CPU based - no additional hardware required
No extra cost – it is not a separate add-on application, and is a free update for Maxwell Render 2.x clients.
http://www.maxwellrender.com/fire/

Now for the obvious: "Look what others gooot!" :P
It's all CPU based but I'm sure they're working on GPU support as well. (maybe for 3.0?)
Your ad here!

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OnoSendai
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Re: Maxwell 2.5 - Fire

Post by OnoSendai » Tue Dec 14, 2010 7:56 pm

We already have this working for Indigo, plus GPU acceleration, and some other advanced stuff...

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CTZn
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Re: Maxwell 2.5 - Fire

Post by CTZn » Tue Dec 14, 2010 7:59 pm

Dang !

:D
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pixie
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Re: Maxwell 2.5 - Fire

Post by pixie » Tue Dec 14, 2010 8:18 pm

OnoSendai wrote:We already have this working for Indigo, plus GPU acceleration, and some other advanced stuff...
:shock: :shock:

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fused
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Re: Maxwell 2.5 - Fire

Post by fused » Wed Dec 15, 2010 1:09 am

OnoSendai wrote:We already have this working for Indigo, plus GPU acceleration, and some other advanced stuff...
Maybe we should start showing it off soon :)

kdarius
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Re: Maxwell 2.5 - Fire

Post by kdarius » Wed Dec 15, 2010 2:56 am

YES PLEASE!

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lycium
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Re: Maxwell 2.5 - Fire

Post by lycium » Wed Dec 15, 2010 3:00 am

Oh wow, cat's out of the bag here :oops:

StompinTom
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Re: Maxwell 2.5 - Fire

Post by StompinTom » Wed Dec 15, 2010 3:14 am

And here I thought you guys were just blowing the company money on binge drinking and parties. Any teasers? :D

Any chances for beta testing? :D :D

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Zom-B
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Re: Maxwell 2.5 - Fire

Post by Zom-B » Wed Dec 15, 2010 3:18 am

having some announcements before release isn't any crime guys ;)
This is also a chance to get some feedback from the community before everything is rock solid done and ready coded,
maybe the one or other comment would improve the final result and end up with less work for you guys!
polygonmanufaktur.de

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Borgleader
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Re: Maxwell 2.5 - Fire

Post by Borgleader » Wed Dec 15, 2010 3:41 am

lycium wrote:Oh wow, cat's out of the bag here :oops:
The real question is...how many other cats are still in the bag? :lol:
benn hired a mercenary to kill my sig...

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fused
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Re: Maxwell 2.5 - Fire

Post by fused » Wed Dec 15, 2010 5:17 am

Borgleader wrote:
lycium wrote:Oh wow, cat's out of the bag here :oops:
The real question is...how many other cats are still in the bag? :lol:
*looks in bag*

at least one.

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CTZn
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Re: Maxwell 2.5 - Fire

Post by CTZn » Wed Dec 15, 2010 5:30 am

meow
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SaphireS
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Re: Maxwell 2.5 - Fire

Post by SaphireS » Wed Dec 15, 2010 8:22 am

This is by far better than any reaction I could've hoped for when posting this. :mrgreen:
Your ad here!

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lycium
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Re: Maxwell 2.5 - Fire

Post by lycium » Wed Dec 15, 2010 12:22 pm

Borgleader wrote:
lycium wrote:Oh wow, cat's out of the bag here :oops:
The real question is...how many other cats are still in the bag? :lol:
Still a few actually 8)

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Re: Maxwell 2.5 - Fire

Post by kdarius » Wed Dec 15, 2010 12:59 pm

Any timeline we could expect a roleout?

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